Revealed all the way back in 2011, Fortnite has been a game a lot of gamers may have forgotten even existed. Epic is here to remind us all that yes, Fornite is a game that is still in development. To prove it, Epic has unveiled a brand new gameplay video of their upcoming PC exclusive (for now).
A fresh Fortnite leak potentially shows the first skin for Season 4 to accompany a brand new gameplay feature.
The new modified vehicles can be tricky to deal with, but many classic items are set to return to Fortnite to even the odds.
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I'll try out the alpha.looks fun, I'm Hoping epic is working on a new IP also
Looks pretty cool. I would give this a try.
I recieved confirmation on alpha access for this a few days ago.
Excited? Very much so.
I was looking forward to this, but some of the mechanics showcased in this trailer are disappointing.
Let's see... it opens up by showing that it takes 3-4 seconds to search a chest for resources. Shortly after this (0:35-0:45) we see that if you want to build something out of those resources it takes no time at all. You begin construction on a floor or stairs and can *immediately* walk on them. Sure, it takes time for the construction animation to play out, but the functionality of the wall or floor or stairs being constructed is available immediately. Seriously? So how does this work exactly? What's the point of the building animations if the things you're building can be used *before they're built*? Oop - 0:46 seconds now, let's pause for 3-4 seconds while a crate is searched for resources... No wait, they've already shown that riveting gameplay so this time they decide to skip it after 2 seconds and they jump ahead to...
A full minute of more building gameplay. At least when building traps they don't show meaningless animations as they're doing with floors, walls, and doors that can be used before the animations are done - instead traps just spring into existence with no animation at all. They must have realized how silly it'd look if you built a trap and a monster was hit by it before the building animation finished - apparently they didn't have the same concern for people walking on floors and stairs that don't yet exist, but whatever.
Now (1:50) the monsters are attacking! Exciting! Time to showcase cool combat mechanics and traps in action! This is hit and miss... Some of this actually looks kind of fun, but then there's the terrible looking melee mechanics - players just swinging weapons around wildly with nothing interesting really going on. Several traps are triggered but they seem to only cause damage and no other real effects to monsters. At 2:25-2:35ish the base is being mortared from afar and our weird building mechanics come back into play as a player builds instantly functional ceilings to protect against incoming mortar fire even though the animations aren't yet complete they seem to still provide cover despite *not yet existing*. Next we see a big green troll looking guy (2:42-2:46) charge right through a bunch of spikes with nothing to indicate he's being affected in any way except for his health bar depleting a little bit - no animation showing he's being hurt, no slow down as he just phases through twenty or so giant spikes, nothing.
3:00-3:15 showcases some more awful melee mechanics and animations with the player swinging a bat like a drunken A-Rod. Then they take a break from that for ten seconds to show off some halfway decent looking gunplay only to return at 3:25 with more awful melee.
I understand this is still early, but damn if this wasn't a hugely unimpressive trailer.
Way to show the UE4 Epic, but it's f2p so the more who can play it the better I guess