580°

Halo‘s Frank O’Connor Reacts to Criticism of Halo 5

Halo's franchise director also told us what Halo 6 would be about

Halo 5‘s campaign didn’t exactly work for me, this much I’ve written. Not in snobbery. I don’t hate popular done-over-and-over-again things in principle, any more than I hate baseball, chess, or the Tour de France. As Stephen King put it in his National Book Awards acceptance speech, you “don’t get social or academic brownie points for deliberately staying out of touch with your own culture.”

But popular doesn’t entail safe, and Halo 5‘s story, despite what I’m sure comprises an unfathomable amount of developmental work, feels too much like kicking back in the easy chair and putting your feet by the fire. Characters end the game as they began it. Even the twist at the end just feels like a tee-up for Halo 6.

Halo franchise development director Frank O’Connor graciously engaged some of my criticisms after I’d finished the game. Here’s what he told me:

ZaWarudo3137d ago

I liked it but the problem i had with it is that a lot of the campaign story stuff requires knowledge of the Halo lore and tie-in stories.

Paytaa3137d ago

I'm very into the Halo lore so the story was really good in my eyes with the exception of a few things like character development in-game was poor.

I wish they made the campaign more grounded in the sense that someone who's not familiar with the EU could get what's going on. Hopefully they understand this during Halo 6's development.

-Foxtrot3137d ago

It's kind of like

"Have you read the novels and see other forms of transmedia for Halos giant Universe...just so you can understand Halo 5"

"Not really"

"Great well have fun

"...but...I said no"

"Let us know what you think"

"But..."

Gazondaily3137d ago

Yeah they always do this. For me, a fan of the lore, its great. For everyone else, they just stick a middle finger up for some reason.

Im finding the campaign to actually be a lot of fun but I'm playing it cooperatively.

Roccetarius3137d ago (Edited 3137d ago )

I really, really hate it when games are compromised, in order to make someone not playing a game in a series understand it. But then again, some people are just there to jump into the latest software released.

Books are something else entirely, because it's easier to put actions into words, compared to actually make the game look like what happens in it.

tldr - don't compromise the continuity of the game for new players.

Oh, and i thought the game was sub-par compared to previous entries, and i still think ODST's campaign hit more home.

FriedGoat3137d ago (Edited 3137d ago )

The continuity of the game was compromised by the books. Remember when Master Chief was the last spartan?? Oh wait, the books changed it.

I prefer the game to have its own story created by the original people who knew where it was going. Halo 4 and 5 are games for those who are into the lore created by 11 different writers, in my eyes its a mistake as I found the story in 4 confusing an convoluted.

Unspoken3137d ago (Edited 3137d ago )

@Fox
Hmm, I assume you have the same feeling when you only watch the 3rd movie in any trilogy.

Like if you only saw Return of the Jedi, Matrix Revolutions, The Bourne Ultimatum, The Dark Knight Rises, The Return of the King...

Or an even a better comparison, you decide to catch the last couple of episodes of a television series or Anime.

I mean, who simply watches the last show of Game of Thrones season 1 and becomes so frustrated when they don't understand what's going on that they swear off the show completely instead of trying to figure out what's going on by watching the rest of the series.

FriedGoat3137d ago (Edited 3137d ago )

Unspoken, that is a ridiculous analogy, We're talking about two different mediums here.

I played all the games, you know? 1-3, ODST, Reach.
I could not have played anymore halo if I tried, yet I don't know what the hell is going on in 4.

I shouldn't have to read the books. The game is not based on the book, the books are based on the game.

Should I go watch the Hitman movie to get clued up on the story for the new Hitman game? No, because it would be stupid to expect anyone to do that.

Unspoken3136d ago

Why not? Movies that were spawned from books left out vasts amounts of information but hit key elements of the story. The comparison is valid.

I wouldn't have had to play any of the titles you listed to understand what was transpiring in 4. I don't think anyone expects to know the entirety of any universe by playing a single game, and the latest installment at that. Halo 4 even had a short series to tie in events that were not directly impacting Chief called Spartan Ops, which helped explain and transition into Halo 5.

Halo has always tied all of their content, from live action trailers and shows to CGI shorts. This is one of the reasons it was so attractive and enthralling to me. You wouldn't even have to touch the books but simply watch cutscenes and additional "televised" content to be able to piece it together. Having MCC remastered for Xbox One gave players an opportunity to fill in their gaps with knowledge and lore before embarking on Halo 5. Included with the game was Nightfall, a series that could be watched directly on the console, and The Fall of Reach came with Halo 5.

Regardless, all of it could be watched on YouTube.

If the complaint was specifically about character development and interactions or relatability, the genre, or game type, then I totally understand. It just might not be their cup of tea. But to claim it wasn't cohesive because they felt they shouldn't have to read the books to know what was going on, when so much content is easily accessible and presented to the player, is asinine.

UnHoly_One3136d ago (Edited 3136d ago )

I have no problem with spin off books or anything like that, but when a franchise starts as a game, it needs to stand on it's own and not require any knowledge outside of the games.

Gears did the same thing and it kind of ruined it for me. Gears 1, fine. Gears 2, fine. Then Gears 3 came along and there were characters I've never seen before being treated as if we know their entire back story.

That is unforgivable, in my opinion.

kaizokuspy3136d ago

This is exactly why halo 5 guardians does not deserve an 8 9 or 10. It should sit at a 75. Not only does it alienate new gamers coming to halo, it requires those who actually played halo from the beginning (us and many others) to read the books. Here's the problem: If reading was my preferred medium of entertainment I wouldn't be playing games for the story now would I? So I should go to the bookstore, buy halo boos, read them, all just so halo 4 and halo 5 can make sense? Get real.... one of the most iconic things in the series is that Chief IS the last spartan. You took that away from him in halo 5. He is no longer special and 343 ruined an iconic character from my childhood.

No longer the last spartan, painting him as a traitor....Doesn't make any sense. Even in the books. Doesn't make sense as chief through gameplay and story, always honored chain of command. Lol not anymore and we can all agree that hey, he should go after cortana...but here's the thing. Halo 4 and 5 praises this one is for you:

Cortanas situation could have been written many different ways to be enticing and exciting without painting the chief as a traitor. The halo 5 story fell flat and am extremely disappointed. Halo is not evolving anymore. It's dwvolving into being a multiplayer only driven game like cod and we just sit here accepting 9/10 as if it were gospel. Maybe if and when we review games, we have the balls to give it a real review and score like the lower scores reflect the game as a whole. Not just the multiplayer parts. Idk, I'm just salty. Multiplayer in halo 5 is great, but I started halo 1 when it was single player, when campaign mattered, when multiplayer was just a feature and not expected to go anywhere. That story was great, and in halo 4, and more so now in 5, the story makes no god damn sense without dlc in the form of God damn books. Shame on all you gamers who are fools not to see that.

Allsystemgamer3136d ago

@unspoken

No you're are so wrong.

Not watching a previous movie is not the same thing as forcing someone to read a book released 5 years ago they had no clue even existed to get information on VITAL characters in the story.

Movies without any vital information regarding characters always fail. That and most movies do a great job at being stand alone. You can watch any one of the star wars movies and tell the characters apart because they make references and explain them in subtle but effective ways.

In halo 4 and 5 they DONT explain anything and just expect you to kno what the hell is going on. That's not good story telling at all.

For example. No one is going to know who blue team is or why chief works with them. If they've only played the games they will think it's out of character because hey just appear and boom he has a team. How is the gamer supposed to care unless they know who they are? No introduction. "Same characters need no introduction" because you can tell who they are right away. Like Darth Vader. Instant villain. Blue team, unless you know who they are is just another 3 Spartans.

You absolutely can not make something assuming people know the other media forms. I study film in school and work in the industry. The first thing they teach you about story telling is characterization and progression, halo 5 of which has none. We learn Transmedia and they start every single class with "Transmedia is to enhance". It's there to make people want to go see or play the game more, not be used as vital information if you didn't read this tiny little paragraph amongst a sea of words.

Even if you read Halo: The Fall of Reach, it's so well done it doesn't need to be a halo novel. It give back story to who the chief is as a character and how he go to halo. The first game you already know you're important, the last Spartan, the last hope for humanity and it's Chiefs adventure.

So without reading the books or anything. Explain to me. Who is blue team?

Magnes3136d ago (Edited 3136d ago )

Spoiler at the end of my comment btw:

My problem with the story is here we have a chance to finally play as Blue team together in all its glory. Then 343 says nope here is another team you may or may not care about if you do good if not tuff we are about to cram them down your throat for 80% of the game. Oh I almost forgot remember the fond memories you had of Chief and Cortana well forget it she is now the Galactic villain "Have fun"!!

+ Show (7) more repliesLast reply 3136d ago
boodi3137d ago (Edited 3137d ago )

the campaign story is somewhat high minded , but i can't see it's bad as someone wanted to pict it .. foremost can be used to expand nicely the halo universe in the next installments ..

i still prefer the original halo story grip , but i acually liked the new cut and i see that it can drive new horizons ; it's not bad at all

the game is a blast , the only thing I miss is more linkage between cutscenes and gameplay , i.e. makin possible to play the beginning launch scene - from launch - or part of other later scenes would have been amazing if not mind blowing

but i speak on top of a 9/10 game , that imo is an absolutely deserved score for a very well built game and game package ...

"We’ve got people who love playing campaign but skip all the cinematics. We’ve got people who only play multiplayer. We have so many constituents to appease, that it’s always a careful balance and a fine line to walk."

it's super hard to innovate and deliver on all fronts .
IMO
they did an outstanding and remarkable job

otherZinc3136d ago

@Frank O'Connor,

Fantastic Game, best in the series!

Played on Heroic Mode, absolutely marvelous gameplay!

The ending was great. Halo 6 is my most anticipated title!

In a few hours, I'm playing it over on Legendary. This weekend, I'll Campaign Co-op with my 13 year old daughter on Heroic Difficulty.

Thanks for a fantastic game, bring on:
Halo Wars 2!

Why o why3136d ago

Seems halo can do no wrong in your eyes but I just came here to +1 ya on gaming with your daughter. Quality parenting

PistolsAtDawn3136d ago

That does seem to be the unifying factor between loving it, and just thinking it's ok/not liking it. If you have kept in touch with the Halo universe outside JUST the games, chances are that you love Halo 5's campaign ...if not, chances are that you're missing some things that others are excited about.

This is why so far based on the reviews I've read, this is the only real thing I can see as a "legit" criticism of the game... the rest just seems nit-picky to me. For some reason this game also tends to get hit for things that other games get a pass on (like being an "annual" game....I've NEVER seen a game take a hit on a review for being an "annual" game before...even when it ACTUALLY is). It's almost like some reviews are just looking for something to hit it on.....thankfully most reviews are pretty fair and give it a great score.

dmeador3136d ago

Unfortunately I've read about 8 Halo books including forerunner trilogy, and I give the story a 6/10. There is just so little to it, and you feel like there is no reason to complete each mission. I read the reviews and felt the same way, so hoped I would really like it because of that, but until the last 2-3 missions, things were very bland.

Locke was a very poor choice, and without spoilers, they could have made characters motivation (and therefore the players) MUCH stronger

kenwonobi3136d ago

Halo is supposed to have a straight up aliens attack. Master chief kills them story. It shouldn't be so difficult to figure it out. The fact that 343 jumbled up the story is a mess.

Benchm4rk3136d ago

And yet if 343 did that every game people would complain that it is the same thing over and over. At least they are trying to innovate the game a bit.

81BX3136d ago

@zawarudo
I dont understand how that is a problem? Who in the expects to jump into halo 5 without any prior knowledge and understand what is happening? I certainly dont go to the movies and watch the second part of something and expect to be spoon fed the information from the 1st one. Im with you on liking the story. Im playing through again with my friends but they skip past the cut scenes and ask me 100 questions.... lol what are friends for, right?

3-4-53136d ago

Don't care about the campaign...never played Halo for that.

To me...for me......Team Slayer multiplayer IS Halo and that got this soooooo right.

Most of the people I've seen talk crap about it seem to be of the younger crowd.

I've been playing Halo since CE.....Halo 5 IS Halo...it feels like Halo, shoots like Halo, controls like Halo & sounds like Halo.

Halo 5 IS as Halo as you can get in a Halo game and I just don't understand why people are actively fighting that.

If Halo 3 was just like Halo 2....everyone would have complained.

If Reach was just like Halo 3....everyone would have complained....and so on.

Halo 5 is a GREAT multiplayer game with what appears to be a decent campaign.

* The multiplayer is only going to get better with 18+ FREE maps, + Forge + BTB on the way.

So as good as the multiplayer is, it can only get better.

* If that upsets you, you need to get a life.

ape0073136d ago (Edited 3136d ago )

mp so far is just AMAZING, very well designed/balanced, so fun to play, new mechanics added a whole new layer, the halo gameplay + the 60FPS = MAGIC

played 2 campaign levels, very good so far, i liked that they brought back the trademark humorous/witty covenant voice overs, it now truly feels like halo

sites that gave it a 6 or a 7 are literally delusional, you'll find the same reviewer give soma or everyone goes to rapture a 9, LoL

343_Guilty_Spark3136d ago (Edited 3136d ago )

I don't have a problem with it because the games deal with a Universe, multiple characters and multiple storylines. Yes you kind of needed to be already invested in the lore and you probably should have played all the previous games. It's not much different than Star Wars. A causal person going to see Star Wars 7 most likely won't know anything. Also for the people complaining about the lack of Story they did include the additional Fall of Reach Animated Series...I mean what else do you want them to do.

Benchm4rk3136d ago

Its ok. The same people that complain about not having a clue what is going on in Halo 4 probably never even bothered to find the terminals and watch videos for them. They explain all you need to know.

escott0133136d ago (Edited 3136d ago )

I think the campaign was pretty good, *however* it should have had MUCH more time playing as Master Chief...not just 3 stinking missions...and the ending was very interesting, but underwhelming in my honest opinion.
Other than that, I really enjoyed it. I was able to play it from start to finish without stopping and I stayed engaged in what was happening, but again, it's really a shame that it ended the way it did. It was kind of interesting, but it was like "That's it?!"

Benchm4rk3136d ago

I feel like this is 343's Halo 2. Dual protagonist storyline, ends on a cliffhanger (albeit not as big as Halo 2's) and having the last mission as Arbiter/Locke. Halo 2 set up Arbiter as a great character and he fought at your side in Halo 3 but Halo 3 was all Chief. Im hoping Halo 6 goes the same way and Locke is relegated to being a side character and we play as Chief the whole time

escott0133134d ago

@Benchm4rk, I completely agree with your observation about it being 343's Halo 2.
Let's hope they make Halo 6 all Chief gameplay.

ShadowNextGen3136d ago

I've only played the games and haven't read any of the novels or anything...and I found the story very straightforward and easy to understand.

escott0133134d ago

Lucky for you, there is now an animated version of The Fall of Reach novel so you can learn all about the history of Chief and Blue Team.

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3137d ago
Ashunderfire863137d ago (Edited 3137d ago )

They clearly made this Halo for multiplayer, but the campaign was the worst in the series. I will play the campaign again for the fun factor and coop play, but you got to admit they could of done better. The problems with the campaign is the repetitive boss fights of the same enemy over and over again for like 5 times. It made me feel like 343 ran out of ideas to make more variety of enemy bosses! We got 3 version of the same boss at the end that made the game more frustrating, and the storyline was the weakest one. The campaign have some good moments like that (spoiler free no worries) coming down from the sky moment, which I can't spoil is the highlight of the game wow! It is the closest we will ever get to that Locke team sliding down the snowy mountain cutscene you wish was playable. You have the multiple path ways through the battlefield where all 4 players go through to reach the same point(another highlight). One thing to take note is that there are only 12 missions, not 15 missions as stated. Those 3 missions are nothing but fake rpg open world like hubs, where you talk to 2 npcs then mission complete! Not joking. One of those hubs you revisit to do the same thing? I wish these hubs were not apart of the missions. All Halos before this had all full level missions, so what is the point of these hubs? I see this game as an 8.5 for the best multiplayer in the series,but the campaign is a bit lackluster.

Plus alot of people need to take note of this, and I hope the developers fix this, which is the low framerate from a distance issue. I notice this issue in both single and multiplayer. Yes the game is smooth in 60fps, but the enemy and player walking animations look weird, wonky, and downright ugly! Its like those animations are moving in 30fps, and while the whole game world is in 60fps at the same time. The problem is up close also. The only other game I can think of that had this problem, was Dark Souls 2 back when it was for PS3/360/PC.

Unspoken3137d ago

I agree they needed to flesh out the reasoning for some of the decisions they made, such as the reappearing Warden.

It seems like they were trying to cram so much information in the time space they had, I'm sure scenes were cut from the game.

I liked the idea of the explorable hubs and wished they would expand on it with more dialogue options by speaking to other NPC's, ala Mass Effect style, and add options to configure your Spartan armor and weapons while there, making each individual Spartan more unique and specialized.

Having different setups/abilities so you can tackle each mission in a new way would be an amazing experience, especially with a team. The assets are already in the game and alluded to with the vast variety of Spartan equipment. Give us access to all of that extra content.

KingKionic 3137d ago (Edited 3137d ago )

At the end of the campaign when i beat it my instant reaction was the game was the best campaign.

Frank is right you cant please everyone.

But i dont see how any of the halo`s from 1-4 is touching halo 5.

Its just not possible even the places you go and the traversal through the enviornments.

Even the story really takes the halo series to the next level.

People need to get that the whole covenant and flood stuff is lower level.

We are on a whole different journey now. Stuff went down in this game i tell ya.

Ashunderfire863137d ago

Halo 3 to this day is the best campaign in the series. How can you say no to that epic Scrab boss fight or those huge vehicle battles Halo is know for? Halo 3 had 11 full missions with no hub levels posed as missions for Halo 5! Play Halo 3 again and tell if you still think Halo 5 is the best campaign in the series. Man if Halo 3 was built from the ground up for Xbox One it would of blow Halo 5 out of the water, in terms of scale. Yes Halo 5 has the best level design in the series, but the campaign is lackluster at best.

KingKionic 3137d ago

Dude...i dont even wanna spoil the campaign of halo 5...

But you and me both know there was a covenant boss in the game that made the scrab look tiny in comparison.

When it was revealed and the scale was notice...it was mind blowing...even getting inside it.

Halo 5 campaign is just overall far,vastly, beyond halo 3.

I have nothing else to say about this.

TheBurger293137d ago

@KionicWarlord222
That was not on the level of the scarab battles.

Allsystemgamer3136d ago

@warlord

It was a literally copy of the scarab just "bigger". That's not exciting at all. Especially since you're basically in and out of it. Atleast in halo 3 you could attempt to shoot it's legs to lower it or find some way of boarding it to take it down quicker needless to say it was more fun than the one in halo 5

dmeador3136d ago

@Ashunderfire86 That was exactly what I thought after a beat Halo 5. Halo 3 had such an epic story and clear reason/understanding what would happen if you fail. With 5 if you failed then... what? Chief would do what he wanted to do, and I didn't even have a reason to fight when I was MC until the last few missions. Even then it was fuzzy on what the characters failure meant for the human race

@KionicWarlord222 That boss battle was extremely disappointing. At no point did I feel it was a threat, and it was straight up a set piece. What makes Halo so fun is you will never have the same battle twice. Every enemy reacts its own way. But that was just a piece of ground with a bunch of turrets.

ape0073136d ago

halo 3 campaign is excellent but the best halo campaign without a doubt was halo combat evolved

still didn't beat halo 5 campaign

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Ashunderfire863136d ago

That big covenant boss was a joke compared to the Scarab Boss. That thing was stationary the whole time with turrets: All you had to do is going inside on boom he is dead in 3 mins. The Warden was a repetitive mess appearing 5 to 8 times during the campaign, doing the same thing everytime. then close to the end you had to face 3 versions of him doing the same BS. That right there makes me feel like 343 ran out o ideas. I seen other shooters do a better job with boss fights than this. For those that disagree, don't tell me you didn't think that was repetitive. At times Warden boss fights makes up the whole level.

Allsystemgamer3136d ago

Yea the warden is so frustrating on legendary man. Don't do it solo like I did.

Benchm4rk3136d ago

@Allsystemgamer

I found him easy on legendary. When you fight 3 of them take a incineration cannon and scattershot with you. Charging your incineration cannon and hitting him will stun him then move behind him and scattershot his back til he dies. Rinse and repeat

dmeador3136d ago

Not even close man. The level design was pretty fun, but 3 dominates it in every way.

escott0133136d ago

I agree that the environments were amazing. To be on Sanghelios was awesome and Genesis was such a beautiful planet.
I also agree that the story is on a much more personal level and it spices things up.
But I don't think it was the best one, but it's up there.

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littletad3137d ago

As a long Halo fan, I can safely admit that this was the best Halo thus far. Not in terms of story, but as a whole package, it's an amazing game. 60fps makes a big difference, and it was a welcomed trait that I'm glad 343 studios committed to. Story wise, it's better than all but the first game. I don't think any entry in the series will repeat the magic of being a lone survivor and feeling the adrenaline of being the last spartan. The series is in safe hands, no doubt, and most of the negative reviews from major gaming sites are simply taking shots for more generated view counts. Gaming journalism is no longer something you can trust when it comes to honest reviews. Read user reviews and play the games for yourself to find out whether a game is great or not. Just my opinion.

iistuii3137d ago

Yep, it's really good, I enjoyed the campaign & it's much better coop, it's smooth, it's coop is just as smooth & the mp is the best it's ever been. It has scored really well on reviews, but I don't give a toss either way as after playing through all the others I was never gonna miss this out on this one. Roll on Halo 6 I say..

TwoForce3137d ago (Edited 3137d ago )

Well, Halo 5 is a great game, but not the best in my opinion. People do know their taste, but it depends on who like this game or not. Let me tell you this, you can't please everyone in many ways. Troll people or fanboy, they do play game but they have their own opinion even they do piss you off. Even that some people are not big fan of Halo or Uncharted, they want to play and have fun their own game.

Show all comments (96)
150°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

Read Full Story >>
culturedvultures.com
piroh7d ago (Edited 7d ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies6d ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX7d ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody7d ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit6d ago (Edited 6d ago )

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

FinalFantasyFanatic6d ago

I can understand their reasoning, but whoever came up with that naming scheme should be fired, bad naming schemes have killed consoles (I'm pretty sure it was the major reason for the downfall of the WiiU). They should have had unqiue names like Nintendo and Sega have had for their consoles, far less confusing for the consumer.

rob-GP2d ago

@FinalFantasyFanatic "They should have had unqiue names like Nintendo..."

lol, you mean:

NES, SNES
GameBoy, GameBoy Advanced, GameBoy Colour, GameBoy SP
DS, DSi, DSXL
3DS, 3DS XL, New 3DS, New 3DS XL
Wii, Wii U
Switch, Switch OLED

+ Show (1) more replyLast reply 2d ago
Cacabunga7d ago (Edited 7d ago )

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_6d ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga6d ago

Both bad execs. One is on job and one thankfully retired.

FinalFantasyFanatic6d ago (Edited 6d ago )

I didn't like either person, both people damaged their respective brands and produced worse outcomes, but Phil did save the Xbox brand from being retired by Microsoft. Although in hindsight, he should have just let it die, rather than languish in limbo like it is now.

Rainbowcookie5d ago

Yeah but the one that was "bad" didn't even affect sales.

bunt-custardly6d ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga6d ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit6d ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

FinalFantasyFanatic6d ago

The 360 was the brand in its prime though, everything went downhill towards the end of that generation. Its staple games like Halo, Forza and Gears are what kept the console relevant and afloat for so long.

MaximusPrime_7d ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff21836d ago (Edited 6d ago )

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies6d ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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xpgained.co.uk
Fishy Fingers11d ago (Edited 11d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197211d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv7210d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander197210d ago (Edited 10d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal11d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead11d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman11d ago (Edited 11d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan11d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl11d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx9d ago

Because human nature xD Almost every new technology had these kind of comments.

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270°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

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thegamepost.com
Sonic188115d ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

15d ago
fr0sty14d ago

Yeah, he basically just got a big promotion within the same parent company.

15d ago
S2Killinit14d ago

Seems logical for him and probably for PlayStation

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