550°

Digital Foundry: Hands-on with DriveClub VR

On the face of it, a racing game on PlayStation VR shouldn't stand a chance against a high-powered PC coupled with Oculus Rift or HTC Vive, but after playing DriveClub VR at Gamescom this week, our viewpoint has shifted. Simply put - this is the most immersive racing game we've played in VR to date.

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eurogamer.net
DigitalRaptor2841d ago (Edited 2841d ago )

Well there it is. That is a glowing recommendation right there.

Not only is PSVR able to compete with the big boys of PCVR, due to a number of clever ways in which the technology was crafted, but it's also the most immersive racing game out there, for obvious reasons. Now, who would ever be foolish enough to claim that VR is not immersive?

2841d ago
Kingthrash3602840d ago

Oh boy......the hype is real . The psvr will make a splash if it does games better than the more expensive vr choices. This is what I mean when I say power isn't the key in gaming. It's the games.

freshslicepizza2840d ago (Edited 2840d ago )

i saw another video and the guy really enjoyed himself and actually made him a better driver. while this is a remarkable milestone for videogames let's be clear about what kind of sacrifices had to be made. the car count is now reduced to 8 from 12 so that is a huge deficit right there as well as some of the nice effects and reduced quality of the tracks visuals. a nice step forward but it's obvious ps4 neo will greatly enhance the experience and be more comparable to the higher end experiences like oculus and thrift.

it will be interesting to see what kind of compromises will be made to gt sport for vr support.

amiga-man2840d ago (Edited 2840d ago )

Even Moldy is beginning to see VR's potential, VR is here to stay people.

October can't come soon enough.

freshslicepizza2840d ago (Edited 2840d ago )

@amiga-man
"Even Moldy is beginning to see VR's potential, VR is here to stay people.

i've always seen its potential but i do know the variables that surround any peripheal as far as support goes and the hardware needed to give the best experience.

all one needs to do is read up on batman, tomb raider and all these other big games that want to tinker with vr support. guess what, they are all sectioned off from the regular games (including driveclub) because the hardware can't cope processing those games at double the frame rate to get a smooth experience. that's where ps4 neo will hopefully come in and help but vanilla ps4 owners will still get to experience vr but not in ideal conditions.

mlb the show next year will have psvr support but ps4 neo will offer a much better experience.

amiga-man2840d ago

Moldy I'm talking about VR as a whole, you have downplayed VR for some time, when all the evidence suggests VR has a big future ahead of it.

VR is far from a fad and people just like you are starting to realise that.

Mrveryodd2840d ago

hell yea , i have to buy a PS4 as well and i want a steering wheel , ps+ $1700 au right there , or more :)

+ Show (4) more repliesLast reply 2840d ago
MasterCornholio2841d ago (Edited 2840d ago )

"Now, who would ever be foolish enough to claim that VR is not immersive?"

The same people who say the PS4 can't handle VR.

@Speak

I wasn't talking about them. Just in general the ones who claim that VR doesn't work on the PS4.

SpeakTruthAlways2841d ago

Jealous and salty xbox fanboys.

Jburr942840d ago (Edited 2840d ago )

@SpeakTruthAlways

I was just gonna scroll pass your comment and not like it, but I couldn't resist. They've been pretty annoying lately.

DigitalRaptor2840d ago (Edited 2840d ago )

"The same people who say the PS4 can't handle VR."

It's the same people who lie about everything PSVR, in order to downplay what is going to be a huge, developing thing starting October. I would name names on account of those who refused to accept that VR is not immersive, and that PS4 vanilla can't handle VR, and that it won't be able to output games that look impressive enough to be of this generation, but that would be a bit harsh. Those folks can decide to approach the comments section here and reply to me to argue their point, but for now I'll let the crow be prepared.

To elaborate on my original comment above, the technological benefits PSVR has in place to be able to keep up with these higher-end PCVR headsets is two things:

- OLED-RGB display:
The other PC headsets (Oculus & Vive) use a higher-resolution pentile display, whilst PSVR uses OLED-RGB, which means that every pixel on the screen has an R/G/B subpixel value so it actually reduces the screen-door effect when compared to the other headsets. Proof: https://www.reddit.com/r/oc...

- Frame-rate reprojection:
PSVR has been built with a standard for devs to not to go below 60fps EVER. With PSVR games, there's the possibility to take every frame that is output, and predict where your head is going to be using the headtracking of the Camera, to interpolate a new frame in between each native frame. So it is able to maintain a high refresh rate (of either 60Hz, 90Hz or 120Hz), comparable to PC rendering solutions. Proof: http://www.roadtovr.com/son...

Sony is well versed in HMD technology, and as we all know working within the limits of console hardware and is clever enough to have planned ahead, at least for the first iteration of its console VR headset. Even the first-round is looking strong.

2840d ago Replies(1)
gamerswin242840d ago (Edited 2840d ago )

I've been saying this since day one. We didn't need this article to shut up fanboys ,over 95% of reviews of psvr has been positive!!!! Rigs, Heist, Robinson, etc all look good and play good. Gamers going to best buy have said psvr is engrossing and real deal. Sony exclusives will do what they always do and make psvr a must buy and a cut above the rest!!!!!

amnalehu2840d ago

I'm sold, if I can find one or 2.

ONESHOTV22840d ago (Edited 2840d ago )

DigitalRaptor----"also the most immersive racing game out there", really now at least these two games when played in vr is not a cut down version of the normal game https://www.youtube.com/wat... https://www.youtube.com/wat... and no i'm not trolling i know some people on this site is a bit sensitive

2840d ago
abstractel2840d ago

Whatever engine powers Driveclub, and DriveclubVR, is fantastic. Driveclub is still one of the best looking games on the PS4. I know GT Sports is 60FPS, but the environments in Driveclub are just a league above the ones in GT Sports. For DriveclubVR to look as good as it does is amazing.

+ Show (5) more repliesLast reply 2840d ago
MasterCornholio2841d ago

Sounds very good. And it's on a standard PS4 to boot.

Genuine-User2841d ago

I might have to buy this. And I'm not even into racing games.

Brugal2841d ago

To me, Driveclub is one of the most underrated games this generation. I hop back into it ever so often. The VR preview does sound promising.

Exoil2840d ago

Yeah, it's actually a really good arcade racer. I just bought my kids a T80 and a Wheel Stand Pro and they love playing Driveclub with it.
Personally I like the F1 games, Dirt Rally and Project Cars more, but's that's I want my racing games to be sims

gamerswin242840d ago

Thanks for the info I'm going to look into the t80 now that u mentioned it. I need a Gd set up for my psvr racers.

Exoil2840d ago

Yeah, if you want a good wheel you might not want the T80, there's no FFB and only about 220 degrees rotation. It's good enough for my kids 6 and 4, but I'm using the T300rs. I guess you could go with the T150 since it's cheaper but almost as good though

amnalehu2840d ago

A lot of people were sleeping on DriveClub. It is still the best looking game on the PS4 and a lot of fun. I will be investing in a racing seat and wheel/flight stick for Drive Club and War Thunder. War Thunder in VR is also amazing.

rainslacker2840d ago (Edited 2840d ago )

It was rated pretty highly until launch day when it had all the issues and many sites changed their score, or did their review based on problems that were evident on launch day. Since then, it's become a pretty damn good game, and given the turbulent release, I managed to pick it up, with the season pass, for around $20, which I used a $15 PSN credit to purchase, and has become the best value I've gotten all this gen so far.

Only issue I have is the wonky rubber band AI, and until a few months ago, the way it was too easy to lose control of ones car at the slightest bump or miscalculation which could take you from first to last in less than a few seconds. beyond that, tons of fun once you get the driving mechanics down.

Really look forward to it with PSVR, but looking forward to GT:Sport more....because it's GT.:)

@Gamerswin

I wouldn't recommend the T80. I brought it as a stopgap until some better variety of quality wheels come out, and while I got it relatively inexpensively, I actually find the regular controller to be better to play the game. Might start looking for a good wheel now that GT is coming soon, but certainly wouldn't recommend the T80 because even though it's cheap, it's not really worth the money, and your experience won't be heightened much...if at all by it. Spending just $50-100 more will net you much better results and features, and $300+ will get you a really good wheel.

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60°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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windowscentral.com
ocelot076h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda38m ago

Every old Playstation game that is now on PC.

110°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple10121h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky4h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu4h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv7221h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple10121h ago(Edited 21h ago)

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo2h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

andy853h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

200°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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engadget.com
Obscure_Observer17h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning7715h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv7215h ago(Edited 14h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer14h ago(Edited 14h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning7710h ago(Edited 10h ago)

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer3h ago(Edited 3h ago)

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast41m ago(Edited 40m ago)

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot16h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv7214h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC12h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno12h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier9h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

Sciurus_vulgaris14h ago(Edited 14h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier9h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

Elda9h ago

Either a kiddie game or something uninteresting.

Obscure_Observer3h ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda1h ago(Edited 1h ago)

Don't worry about my comments.

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