On the face of it, a racing game on PlayStation VR shouldn't stand a chance against a high-powered PC coupled with Oculus Rift or HTC Vive, but after playing DriveClub VR at Gamescom this week, our viewpoint has shifted. Simply put - this is the most immersive racing game we've played in VR to date.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
Well there it is. That is a glowing recommendation right there.
Not only is PSVR able to compete with the big boys of PCVR, due to a number of clever ways in which the technology was crafted, but it's also the most immersive racing game out there, for obvious reasons. Now, who would ever be foolish enough to claim that VR is not immersive?
Woohoo !
Sounds very good. And it's on a standard PS4 to boot.
I might have to buy this. And I'm not even into racing games.
To me, Driveclub is one of the most underrated games this generation. I hop back into it ever so often. The VR preview does sound promising.