An in-depth walkthrough of how Gamespot built and benchmarked a PS4 Pro-inspired PC.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
YouTube is probing its employees following the PlayStation State of Play leak that revealed all announcements ahead of the presentation.
I’m pretty sure leaks or not, by the end of the show people will still be disappointed. The only highlight for me was MH: Wilds… everything else was mid to forgettable. Hope them HaaS games you got lined up really work out for you, Sony. Everyone asking for Bloodborne Remake, Wolverine, and, uh, well other games like that could’ve made this epic. Instead we get Concord, some derivative Souls-like games, that were fine looking, and a Silent Hill 2 Remake with horrible character designs and janky combat animations… great.
The Epic Games Store has yet another free game, and it's a pretty damn good one.
Those fps counts GS recorded are not even close to Pro's abilities. And I dont say that in a good way. The Jaquar cores used in the ps4 are significantly less capable than the AMD FX 8000 series they have used and its the main bottleneck hindering the Pro's fps outpout(and OG ps4), even at the reported 2.2Gh OC.
So i expect even less fps on the Pro unless the devs doing the work on the Pro put down the time and effort to fully optimize for it... but lets face it Sony is the only one who is going to bother to that extent.
That said, I might be proven wrong come November, lets see.
Games don't get optimized well in PC world. Too many possible configurations. Developer attitude is if game doesn't run well, they can just buy new hardware.
With consoles developers are forced to squeeze as much performance out of them as possible.
probably not as good. consoles run customized APIs and silicon so they can be extremely efficient and closer to the metal since the hardware is always the same (similar to why iPhones always run silky smooth). This lets them squeeze every ounce of power out of them.
edit: this this not to say that PCs can't be better - Im just simply stating if you took the same hardware off the shelf for a pc it would not run as efficiently - 4.2 tflops of gpu probably goes a bit further on ps4 pro. That said, you could get a PC up to 12 tflops and it will smoke a ps4 pro and an xb1 scorpio