890°

Why Platinum Games may never work with a publisher again

Co-founders Hideki Kamiya and Atsushi Inaba discuss the acclaimed studio's self-funded future and determination to own its IP.

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gamesindustry.biz
Nyxus2191d ago

"This creative desire may have been long in the making, but undoubtedly the biggest push was Microsoft's surprise cancellation of Scalebound, a long-in-development new fantasy IP that Platinum was working on for the Xbox firm. The impact of this move by Microsoft cannot be understated - had it not been for smash hit Nier: Automata, which released just a few months later, Platinum Games would have faced financial bankruptcy."

It's a good thing Nier: Automata was such a success!

maybelovehate2191d ago

Why do you quote the one thing written as opinion by the author over the actual quoted reasons from the studio? The studio never mentions scalebound as a reason, they mention Bayonetta.

2191d ago
UCForce2191d ago

Cancelled Scalebound is still the worst MS decision ever make. So yes, gaming media and community will always remember that. Thank to Nier, that game saved Platinum Game.

2191d ago
Nyxus2191d ago

@ Reaprr: it's a direct excerpt from the article, and Kamiya has in fact suggested that PG was saved by the success of Nier. Not sure what the big problem is here.

maybelovehate2191d ago

@gamezero: Why do you want to ignore that platinum temporily shut down production of the game and that the director went on medical leave? Scalebound was a mistake by MS, but the demise of it wasn't their fault.

darthv722191d ago (Edited 2191d ago )

@zero, why do you want to blame MS for canceling a game that obviously was taking the back seat while PG was finishing up Nier?

If I hired someone to do a job and found out they werent putting in their best effort to do it because they were doing a job for someone else... guess what happens?

Now maybe perhaps canceling the entire project was a bit extreme but it was their decision. Who knows... it may still have a chance at getting finished by another developer.

Imalwaysright2191d ago

Because fanboys will be fanboys.

@ gamerzero

Don't forget about PC gamers.

Eiyuuou2191d ago

@darthv72

That’s just speculation on your part.

bluefox7552191d ago

But we see this time and time again. MS struggles to have good, successful relationships with the studios they work with. I get the feeling that they're too hands on with the development of studios they own or work with.

2191d ago
gangsta_red2191d ago (Edited 2191d ago )

@gamerzero

Pretty sure that Platinum made more games before Scalebound that didn't burn up the charts or do well in sales.

Luckily the success of Neir put them back on the straight and narrow.

"..it's has been discussed numerious times in the past."

It's been speculated, rumored and never confirmed.

"Listen Microsoft could have handled it differently, look how long Crackdown has been in production..."

Which more than likely means something on Platinum's end wasnt working correctly.

But I get it's easier to blame it all on MS to rack up XP on this site.

Nyxus2191d ago

@ threefootwang:

"Even though everyone outside N4G is more than aware that Platinum Games screwed up Scalebound, on this site it's clearly without a doubt MS's fault."

Source?

Srhalo2191d ago (Edited 2191d ago )

Guys, it's not like Microsoft only canceled Scalebound. They canceled Fable, Adrift, Phantom Dust and Project Spark and they closed a ton of studios most were smaller but it included bigger studios like Lionhead and Press Play.

You hardcore Xbox fans want to deflect everything from Microsoft but the reality is they were closing studios and canceling games and Scalebound got caught up in that. Look at Microsoft's game line-up the past few years and it's hard to make the case that Microsoft hasn't been making poor decisions, including canceling Scalebound.

Being an Xbox fan doesn't mean just blinding giving them a pass. You need to admit they have screwed up royalty this generation especially the past few years.

Godmars2902191d ago (Edited 2191d ago )

@UCForce:
No. Insisting on online multiplayer, which clearly had no reason being in an obvious SP title, was.

gangsta_red2191d ago

@Godmars
When did MS insist on multiplayer, and when was Scalebound only a SP game?

Omnislashver362191d ago

Threefootwang

You serious? The game was in development for like 3 years. Even if MS had to put it on Xbox Two they should have.

trooper_2191d ago

Scalebound could have been a great game if Microsoft allowed Platnium Games more freedom.

Obscure_Observer2191d ago

@gamerzero

"Why do you want to ignore that Microsoft's bad decision nearly put one of the best studios out of business?"

Because they never said Microsoft´s "bad decision" almost put them out of business! That´s just another fanboy rhetoric BS based on no factual circumstances or whatsoever.

I dare you to try and bring us proof. I dare you to try and find ANY negative comment from Platinium or Kamiya blamming Microsoft over Scalebound´s cancellation or their current decision to self fund and publish their games.

I´ll wait.

3-4-52191d ago

@UCForce - "Cancelled Scalebound is still the worst MS decision ever make. So yes, gaming media and community will always remember that. Thank to Nier, that game saved Platinum Game. "

I disagree.

Microsoft disbanding Ensemble Studios was their worst decision. They made all the Age of Empire games.....classic games...never made a bad game...forced them to make halo wars on console and then disbanded them.

^ That + Never releasing a sequel to Crimson Skies + Shutting down the Crimson Skies servers were their worst decisions...at least for me.

Imalwaysright2191d ago (Edited 2191d ago )

gamerzero

So? Why not give credit to PC gamers that also bought the game and by doing so helped the studio? Why start a penis measuring contest? Oh wait, I forgot for a moment that this was N4g... carry on.

Omnislashver362191d ago

Honestly I hope Platinum allies with Square-Enix and Sony and does Drakengard in the future... Would be epic, considering they already do NEIR and had experience on Scalebound.

darthv722191d ago

@zero "That's never going to happen and you know it."... no I don't know it but I can be optimistic that it could.

@halo, lionhead closure and the subsequent Fable hiatus go hand in hand. Peter M was messing up at lionhead and dragging his feat with the new project. MS gave him opportunities but he never produced enough working results so they canned him and put the project on hold. Rumors are that it may be started back up again or has become something more but at the very least Fable is not dead.

2191d ago
darthv722191d ago

@zero... didn't the head of PG make a public appology and admit responsibility in the situation involving Scalebound? I seem to recall that being a hot topic on N4G a few months back. Maybe you can be a lamb and find it for us, or find where it was dis-proven since... you know... you care so much about it.

UnHoly_One2191d ago

Why is everyone so convinced that cancelling Scalebound was a terrible decision?

Did you not watch the gameplay footage of that game that they showed off? It did not look good.

I was excited about it at first because I liked the concept of it, but the actual gameplay looked like salty garbage.

Dragonscale2191d ago

@maybe, because its true fgs and not just the authors opinion and is an important point. It appears that ms wanted to own the scalebound ip and Platinum weren't happy. MS probably wanted to monetise it and release it on PC as well. Tbh Platinum tend to make complete single player games so weren't happy with MS' vision for the game. So many people defend MS over scalebounds cancellation even though they were probably culpable.

notachance2191d ago (Edited 2191d ago )

https://kotaku.com/how-a-sm...
the story behind Phantom Dust cancellation, the tl;dr version was that MS kept expanding the scope of the project (wanted to add full blown SP campaign amongst many other things) but hilariously refused to increase budget and timeline despite the scope is already way over what was in agreement

- previous gen MS and Level-5 debacle, given how the two companies didn't part ways on a good term there's probably little-to-no chance level-5 will put any of its title in XB anytime soon

- Platinum's track record on successfully producing exclusives for both Nintendo and Sony

oh you blind MS fanboy, the suspicion to MS is only on this site?? LMAO
you guys deserved the lack of games seriously, trashing one-sidedly on Platinum when MS obviously has so much mismanagement track record and Platinum has smooth track record on producing exclusives for other publishers

anyone with common sense could see it's most probably similar case as it was with Phantom Dust

conanlifts2191d ago

@dragonscale

"because its true fgs and not just the authors opinion and is an important point. It appears that ms wanted to own the scalebound ip and Platinum weren't happy. "

Just for info ms do own the scalebound ip. They secured ownership of the ip when they funded the game at the beginning.

My thoughts on cancellation have always been that ms announced all games would suddenly be play anywhere. The deal to make scalebound was signed before this came into place. So my opinion is that ms wanted it to be play anywhere, platinum wanted more money to make this happen for the extra work. Maybe even compensations for potential lost revenue. Ms said no and cancelled it. Either that or platinum said no at the start as they didn't have the spare resources. But i suspect play anywhere is to be blame.

Imalwaysright2191d ago

gamerzero

Why would I look for something when I know that is factually incorrect from the get go? Maybe you should send your resume to vgchartz as they too are well versed in the art of pulling numbers right from their ass.

Razzer2190d ago

@notachance. Excellent point. Why do people act like MS hasn't been down this road with devs before?

What about Obsidian?

Stormlands and the million-man raid: Obsidian's cancelled Xbox One exclusive
https://www.eurogamer.net/a...

"Clearly a lot of work had been done. What, then, went wrong? There was a disconnect, a juxtaposition between a dreaming Microsoft on one hand and an Obsidian who had to realise the ideas on the other. One moment Obsidian was talking to a Microsoft executive producer about doing co-op, the next minute a new executive producer was pitching million-man raids. "We look at something like that and it's like, 'Holy Jesus!'" says Urquhart."

And people wonder why Kamiya had to take leave? With crap like that coming down from MS.....I can't imagine the stress.

gangsta_red2190d ago (Edited 2190d ago )

What's hilarious is yes MS has had a history of bad relations with some devs (like any other big game publisher) the difference here is people can actually pull up proof of those dealings as devs have been vocal when they have had those bad dealings.

And yet there's nothing for Platinum, no breaking story, no horror story on what MS forced them to do, not one artlce from anyone detailing what went wrong. All we're doing is saying "it's MS's fault because they had a bad run in with Charlie's Pixel Shop years back too!"

That's why it's hilarious to see people soley blame MS because of some other past deal that went bad and then assume it went down exactly like that with Platinum.

Let's also ignore MS dealings with developers that actually went right too. But that would be too hard to do and wouldn't fit the narrative here.

choujij2190d ago (Edited 2190d ago )

@darthv72 "no I don't know it but I can be optimistic that it could"

IMO, that's just wishful thinking given the circumstances. I don't see any way of being confident in that happening.

Michiel19892190d ago

@UCForce
It might be xbox worst decision, but maybe you are unaware microsoft owns windows, and they have made far far bigger mistakes with that platform

Razzer2190d ago (Edited 2190d ago )

Some of you really need to read the Phantom Dust article notachance posted from beginning to end. How MS demands were ever-changing and scope kept creeping up. It is the same tale sung by Obsidian!

https://kotaku.com/how-a-sm...

"After some heavy-duty conversations in the spring of 2014, the two companies walked away with a deal: http://n4g.com/news/2175048... would get a $5 million budget to build a multiplayer-only reboot of Phantom Dust, complete with a spectator mode, tournaments, and a complicated replay system allowing players to share files, according to one person familiar with the original pitch. The initial plan was to make it a competitive online sport, along the lines of Hearthstone and League of Legends. They gave it the codename Babel. "

"Suddenly, what was once a $5 million multiplayer reboot of Phantom Dust had become a $5 million multiplayer reboot of Phantom Dust with a six-hour single-player story mode attached. That meant Darkside would need more designers, more artists, and more programmers, all of which equated to extra time and money that they didn’t have. "

"As the months went on, things got shakier. Microsoft’s demands for the game increased, and the pressure got worse and worse as Redmond kept asking for new things, Darkside sources say. Microsoft wanted a longer single-player campaign; they wanted various features added and changed; they wanted Darkside to help contribute card art to the accompanying mobile game Microsoft had planned. “This kind of focus change happened on a nearly monthly basis,” said a person who worked on the game.
“They asked for things pretty quickly,” said a second person close to the studio. “We kept telling them, ‘We cannot make this game for the budget you want.’”

"So in mid-February, Darkside’s top leadership flew out to the corporation’s Redmond campuses for a meeting that they hoped would get them more money. Darkside made the pitch: to properly reboot Phantom Dust with both multiplayer arena battles and a sizable single-player campaign, they’d need more resources. It just wasn’t doable at $5 million.

Microsoft said no. "

lol.....$5 million? MS scrapped Phantom Dust because it wouldn't spend a dime over $5 million. So excuse some of us if we just can't seem to give Microsoft the benefit of the doubt when it comes to Scalebound.

Yes. I would absolutely love it if Platinum Games would one day reveal what happened with Scalebound. I'm certain that would be an interesting tale. As of yet, they are not talking and may never. That is their choice.

+ Show (32) more repliesLast reply 2190d ago
Neonridr2191d ago

pretty sure that MS was paying for development of the game regardless. Bayonetta 2 and 3 were funded by Nintendo. It's not like Platinum has much to lose here, they were getting paid to do work. Saying they faced financial bankruptcy is a little far-fetched methinks.

Goldby2191d ago

they were being paid for the developement, but when companies create budgets and expectations for the year, they dont just include the payment from publishers for it, devs make money off of a released game, not all 100% but they make money. if they inlcuded the expected sales and money it will bring in for platinum games in their yearly budget and then have the game cancel along with any chance of making money off of it, it can definitly put a company in the red, and even bankrupt a company.

not to mention theres evidence online that the game was supposed to be SP, yet seems like it was forced into a 4 player co-op adventure and not sure if the budget was renegotiated when MS wanted the GaaS set up fro it too.

Neonridr2191d ago

@Goldby - I do agree with what you are saying, but to act like Platinum doesn't have other projects on the go here is a little silly.

Goldby2191d ago

i didnt say they didnt.

budgets are built based off of the work required, and even with additional work, one job being cut loose can break a company.

if their operating costs are say 5 million a year (just using random numbers here)
and it was 2 mill expected to be recieved from scale bound, 2 mill from neir and 1 mill from bayonetta.
40% of therir operation budget is gone, that can break a company.

jkust my 2 cents

Neonridr2191d ago

@Goldby - well their "operating costs" are what are provided by MS/Nintendo to make the actual game. I do agree that they might be banking on some profit from actual game sales, so that definitely hurts.

Knushwood Butt2191d ago (Edited 2191d ago )

'If a developer works for a publisher, then there are two main models.

Work for hire. The publisher pays the developer a negotiated fee for developing the game, and then they part ways. The developer gets no money from sales or other revenues, and has no other rights to the game, including to its characters.

Publishing license agreement. The publisher pays the developer an advance against royalties for developing the game; that is, the publisher pays the developers costs for making the game — but not all at once; the publisher pays the money out in increments when the developer completes pre-negotiated deliverables, called milestones. Then when the game is sold at retail, the developer gets a royalty; that is, a percentage of the sales — but not until after the advances have been earned out.
Let’s say the publisher advanced the developer $5M for developing the game. The developer will not receive one penny of royalties until the game has sold enough that the developer’s percentage of the sales would have been $5M. (Note that in all my years in the game industry, have I have never known a developer who worked on a project for me to have earned any royalties). In a publishing license agreement, the developer may also be granted certain rights, such as right of first refusal to make a sequel, or a percentage of character merchandise rights.'

https://davidmullich.com/20...

2191d ago
combatcash2191d ago

Implying they faced financial bankruptcy because of a cancelled game is what seems farfetched to me. Me is known to pay the costs of games they put their name on, so yeah if they were facing financial ruin it most likely has to do with mismanagement of their resources money etc.

+ Show (4) more repliesLast reply 2191d ago
MasterCornholio2191d ago

I'm happy that Nier Automata saved the developers. I really like their games and hopefully we will get something like Vanquish in the future which is my favorite game from them.

DarXyde2191d ago

NieR Automata is such a beautiful game. It really deserves all the success it can get. Soundtrack, gameplay, and tone are exceptional.

If Platinum has to release remasters until they're cush, I'd support them.

They're really a standout studio and I would hate to see them....Vanquish[ed].

Kavorklestein2191d ago

I Loved Vanquish as well. I plyed the demo back in the day, and was like YUP! Bought it the same day haha

MasterCornholio2191d ago

@Dar and Kavork

I really miss games like Vanquish. Nier and Bayonetta are great but they can't replace Vanquish. I really hope platinum makes something similar to that in the future.

maybelovehate2191d ago

It's an opinion piece for the article. Nothing in that quote is actual factual information. It is simply trolling fodder. Congrats for falling for it.

Nyxus2191d ago

I think it's 100% correct.

trooper_2191d ago

Because the truth hurts?

2191d ago
Cheesetoenails2191d ago (Edited 2191d ago )

Wow...that is really really stretching it there Nyxus, disagreed with you because you tried to pass an opinion off as fact and make it seem like MS was the cause....thats just blatant.. Please point out where Platinum mentions Scalebound and MS.

showtimefolks2191d ago

It's not a fact yet well known since we have few journalists who will dig deep to find out what happened

Nyxus2191d ago

Are you aware that I was quoting the article? They aren't my words, but I do agree with them.

2191d ago
AKS2191d ago

So could I pass off buying both the Pro version w/ DLC and the PC version of Nier: Automata off as not being a Platinum fanatic but instead trying to save the company? It was just to keep them going through rough times.

scofios2191d ago

Note to Platinum Games and other developers don't work with the Devil M$ you will always end burned.

nommers2191d ago

Lo and behold we see another reason why Japanese companies shouldn't go with MS. Scaledbound wasn't just cancelled, it was a decision from MS that damned near killed another great developer.

Davidgr22191d ago

Everything that Microshaft touches turns into crap. *cough* Rare

2191d ago
2191d ago
Nodoze2191d ago

Why not simply allow for Sony to pickup the title and fund it. Sony 'get's it'. Microsoft does not. Allow them to own the IP, and allow Sony to publish. Win win.

Razzer2190d ago

Because MS owns Scalebound. Not Platinum.

2191d ago
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+ Show (9) more repliesLast reply 2190d ago
FallenAngel19842191d ago

NieR: Automata really saved Platinum

I still see them working with other publishers from time to time in the future. Level 5 for example became a publisher themselves yet still made Ni no Kuni for Bandai Namco

kevnb2191d ago

I think this is just because level 5 needs help outside japan, they published ni no kuni themselves in japan.

2191d ago Replies(1)
MorpheusX2191d ago (Edited 2191d ago )

@FallenAngel1984

I think Platinum should "steer clear" of Big Publishers ie: Microsoft, EA, Activision.

But perhaps may find a situation where they work with a smaller developer on a game as u stated.

Concertoine2191d ago

They've made no statements about moving towards self-publishing their games. And really, Scalebound is the only time that really backfired. They just announced Bayo 3 with Nintendo.

They've made 3 or so games with Activision, and although the quality of them was not up to par, i think the funds from those games were important for the company. Similar to how Grasshoper Manufacture releases crappy licensed games so they can dedicate more resources to Suda51 games.

Teflon022191d ago

Level-5 in Japan publishes titles themselves. They don't publish games outside Japan, so that's why you'll see Namco on Ni no Kuni games. They only published outside Japan.

+ Show (1) more replyLast reply 2191d ago
XiNatsuDragnel2191d ago

Btw My thoughts/ opinion thanks for Microsoft for this, but Nier saved them ;)

AngelicIceDiamond2191d ago

Funny because most of N4g was sayin how bad the game looked and how awful it was etc. Now its suddenly all of MS fault. So its MS fault the game looked "bad"?

Keep spreading the BS N4G.

parris2191d ago

I liked it, as did a lot of people.

The flip side is all the people who were calling it Microsoft's big Japanese game and talking about it when they were making lists of Xbox's upcoming games who when it got canceled all of a sudden started saying it sucked.

trooper_2191d ago (Edited 2191d ago )

Funny how you're shifting the blame when you guys said the game looked like crap and Microsoft was right to cancel it.

Again, do you want games or what? Why are we giving free passes to Microsoft for canceling games that otherwise would have promoted diversity?

Cheesetoenails2191d ago

I remember that well, when they debuted the trailer many were complaining about the dub step and crappy graphics, though, myself. thought it looked pretty damn amazing. But the matter was, they didn't do their jobs and that's fact, so they pulled the plug. Thats business.

GUTZnPAPERCUTZ2191d ago

That is N4G for ya, been this way since 2013 sadly. Will always be Pro-Sony/Anti-MS

2191d ago
Rimeskeem2191d ago

Not those people's fault MS cancelled it. If Sony can publish Knack 2 why can't MS public Scalebound?

Teflon022191d ago

I liked what it looked like at reveal. What it looked like just before cancellation was horrible imo

+ Show (5) more repliesLast reply 2191d ago
isarai2191d ago

They will, but i'm sure they'll be more cautious from now on and probably only stick with Japanese publishers. I mean there's already talks of another NIER project, no way they'd say no to that

Smokehouse2191d ago

That’s great. It’s like Mayweather owning his own promotion company. Why pay people to pay you?

SuperSaiyanGod412191d ago

Sony should aquire PG. Imagine PG given the freedom and time Sony gives it's developers. I can see them creating an amazing jrpg or rpg with great combat and amazing story.

Smokehouse2191d ago

I can understand your view about ownership being a safety net for freedom and time and it is when you look at their last string of games but studios close at Sony too. PG gave a fair shake with Microsoft using the same philosophy and it was a dud. They went to the brink, did Nier and now they have a little cushion to get comfortable again. It’s a rollercoaster for sure but that’s the cost of true freedom. The responsibility of their failures is entirely on them.

Your wins can cover your losses, that’s what business is all about and stupid ownership can often lead to premature decisions. Like visceral for example, there is absolutely no excuse for why that studio was closed, not one. The big pubs generally don’t gamble on creativity while these smaller companies are hungry and have passion projects. Biomutant is an example for me, I’m hyped to see more and it shows what’s possible with 20 people working for free, essentially “gambling” on their product.

Indie AA (like platinum) has the most potential to succeed imo. They can fail much harder like platinum did and still return from the grave. Self publishing is easy now, that axiom verge game was built by one dude on his free time. I don’t know how well it did or how good it is but it’s 90 some-odd percent profit. Sony has killed the International publishing, it’s no contest on that front. Sony has been awesome with supplementing smaller devs like PG, so really it’s “why fix what isn’t broke” to me.

Unless platinum was about to go under then I don’t think Sony should step in. Let them enjoy their options and independence. If you really like Sony go 2nd party like Kojima appears to be doing. Why give up your independence when it’s working? He ran away from that model and so did the veterans like him in the AA indie space. Kojima is probably AAA indie like CDPR but it’s the same concept, it’s just a bigger risk that needs bigger money.

Show all comments (153)
150°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218315h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan1h ago

What online trash games did PS Studios release last 10 years?

-Foxtrot15h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink7h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla52m ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl52317m ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

excaliburps1h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla50m ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

P_Bomb1h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing6953m ago(Edited 52m ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

200°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer14h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning7712h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv7211h ago(Edited 11h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer11h ago(Edited 11h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning777h ago(Edited 7h ago)

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer16m ago(Edited 16m ago)

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

-Foxtrot13h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv7211h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC9h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno9h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier6h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

Sciurus_vulgaris11h ago(Edited 11h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier6h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

Elda6h ago

Either a kiddie game or something uninteresting.

Obscure_Observer8m ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

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130°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

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theouterhaven.net
thorstein1d 15h ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff218320h ago

Pretty much. My son knows my info.

Abear2120h ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

qalpha5h ago

I'm sure Keith will be happy to hear he's a millennial journalist.

Goodguy0123h ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing6921h ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast19h ago(Edited 19h ago)

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing6918h ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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