730°

COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis

Black Ops Cold War ranks among the best ways to showcase the next-gen PS5 and Xbox Series X hardware at launch. A strong performing 120Hz mode and ray-traced shadows both feature - in a package that's all round surprising for its polish in its frame-rate delivery. Tom and John team up to pick out the advantages of each console release - and also the fate of the Series S version.

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digitalfoundry.net
mrsolidsteel201285d ago ShowReplies(2)
Ninver1285d ago

Interesting how both consoles perform better in certain modes. They failed to mention the ps5 will be getting VRR support in the near future but it was a solid comparison.

alb18991285d ago

When the PS5 get VRR they talk about it. They compare what they got on hands.

RaidenBlack1285d ago

"Trading blows" I'd say ...
~42fps RT PS5 vs 60fpsRT XSX
120fps PS5 vs ~103fps XSX
ballpark lowest on one platform while the opposition is maintaining the stable cap.

senis_kenis1285d ago

@Raiden it's seems to be a bug on ps5 side, because drops are not reproducible (holds solid 60fps in same scene):

https://www.resetera.com/th...

RaidenBlack1285d ago

@senis_kenis
Yea, saw the VG Tech comparison. Might be erratic.
Now I am even doubting who has the more accurate analysis tool.

Kornholic1284d ago

@senis_kenis

I can't believe you are getting downvoted for that.

senis_kenis1284d ago (Edited 1284d ago )

So much for xbox win talk, Digital Foundry confirms it's a bug:
https://twitter.com/dark1x/...

John Linneman :"The drops are very much real but they can be eliminated, it seems, but restarting from checkpoint. Which...kinda sucks? So it's not actually a performance limitation so much as some kind of performance bug."

Sunny_D1284d ago

Digital Foundry just retested the PS5 version and found the PS5 version framerate has a bug. They’re finding the framerate will sometimes stay locked on playthroughs and on other playthroughs, it dips. They think the latest patch has something to do with it.

Cockney1284d ago

I disagree, they often use the old "expect a patch" to excuse any deficiency shown that doesn't support their narrative.

+ Show (4) more repliesLast reply 1284d ago
shabz6661285d ago

It’s all about optimizations I guess.

Ju1285d ago

RT seems to pull ahead on the SX Possibly where the compute advantage counts. On high bandwidth modes, interestingly, the PS5 is ahead.

1285d ago
Zhipp1285d ago

@Zeeb
We're literally looking at a game where Series X performs better with RT, though...

OT: This is the first game I've seen on next-gen consoles that really meets what I was expecting from both systems. If you had told me that 60fps cross-gen titles on these new consoles would be dropping to 1440p back when their specs were announced I would not have believed you. This is looking very solid, though. 1800p as a minimum for 60fps mode, low res for performance mode but runs at a very nearly locked 120. Very nice.

1285d ago
Ju1284d ago

Whatever it is. In this example the SX has an advantage. I doubt that Activision actually did not optimize for both and if they could have, they'd probably would have implemented it differently for one to match the other more.

But again, the more obvious reason why that could be, is that in lower bandwidth modes one can scale better and vertically which indeed would favor the SX more. Its kinda interesting that a 4k60fps mode is rather considered lower bandwidth in that context. If CUs are somewhat related to RT "cores", then I would imagine that would also scale vertically with the number of CUs on both machines (but that's speculation).

Maybe one day we'll learn more how RT differs on the PS5 vs. SX. Would be really interesting.

Babadook71284d ago (Edited 1284d ago )

"We're literally looking at a game where Series X performs better with RT, though... "

Unless you restart the PS5. Then the bug is eliminated and it locks 60 fps in the "problem areas". Someone already linked to John from DF's twitter post (look above) admitting the bug. So nothing to do with XSX 18% stronger hardware. If you ever see one of these systems outperform the other by a considerable margin, it is a bug. Unless its I/O related, possibly down the road.

1284d ago
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jukins1285d ago

I guessbit deserves a mention but honestly I'm sure the people with vrr tvs or monitors are slim

NeoGamer2321284d ago

The key thing I have taken away from all these comparisons is that both consoles are pretty much equal. XSX and full PS5 perform pretty much the same most of the time. Dips in performance in either console can be (for now at least) attributed to the OS/Firmware and SDK bugs that are inevitable at the start of every generation. By year two or three I expect both consoles will be performing pretty much the same all the way through.

No secret sauce making one console magically better then the other.

GUTZnPAPERCUTZ1284d ago

What's not being talked about in this community is the fact that the GDK for SX is missing tools and developers have not had it in their hands no where nearly as long as the PS5's. Once developers can properly optimize for SX then it should outperform the PS5 in every aspect except loading.

fr0sty1284d ago (Edited 1284d ago )

This is only true on multiplat games where the ps5's ssd speed advantage isn't utilized. If it were possible to load up ratchet and clank on both systems, it would tell a far different tale.

NeoGamer2321284d ago (Edited 1284d ago )

@fr0sty
There has been performance comparisons of SSD for both XB and PS5 and in a practical sense they have not yielded a significant difference.

Yes, there was the Assassin's Creed load demo where the PS5 skipped title screens making it way faster, but when you compare apples to apples, the load times from SSD are pretty much equal. In most of the demos when they were loading the same stuff from SSD the XSX was usually a couple second difference (usually in XSX favor) which to me is nothing.

People keep talking about the SSD difference between the two console but there has not yet been an apples-to-apples comparison where SSD on PS5 has been shown to wildly out perform XSX SSD from a practical sense. For SSD to make a true difference it has to get into the same balk park as memory in performance. neither of the new console's SSDs are anywhere close to memory speeds.

Like a bunch of PS5 fans keep stating with the CPU and GPU. There is more to this then raw power. Pure PS5 fans cannot have it both ways. If the SSD makes a difference then it has to be acknowledged that CPU and GPU raw performance can make a difference too. In everything I've seen so far I don't see any advantage for either console. Load times are similar, framerates are similar, game functionality is similar. I just don't see either console in a situation where it is going to gimp a game in any significant way.

+ Show (2) more repliesLast reply 1284d ago
Father__Merrin1285d ago

Although they are same there's dips in small set pieces on both. They shows running down hallway and exploding your rcxd under plane where ps5 dips and series x dips during helicopter segments.

Still the Ps5 takes this. World's most powerful console? A weaker system allegedly? Can't wait for games years down the line

1285d ago Replies(9)
stiggs1285d ago

How did you come to the conclusion that the PS5 "takes this"? You should watch the video again but remove the rose colored glasses.

OB1Biker1285d ago (Edited 1285d ago )

Very balanced but PS5 DualSense features.
It's in the video. He is objectively right.

Father__Merrin1284d ago

https://www.youtube.com/wat...

Ps5 DF retested video. Now smooth 60 and more lod than series x

chrisoadamson1285d ago

The xbox series x skus and development tools were only received by devs a few months ago. These are needed for optimisation. Ps5 equivalents have been available for a lot longer. This is the reason that some games I.e. assasigns creed are running better on ps5 . The next round of games (not rushed launch /cross gen titles) will perform better on the X

SullysCigar1284d ago

Except the Devs of Sirt 5 (Codemasters) already debunked that nonsense.

1285d ago Replies(2)
RazzerRedux1285d ago

Haven't watched yet, but saw some summary on resetera:

-60fps with Raytracing runs better on Series X
-120fps which disables RT runs better on PS5
-Series S looks and runs great at 60fps, no RT option
-They really like the dualsense support on PS5

So a tie?

Atticus_finch1285d ago

The tie breaker is that sweet $400 price tag though. Very important detail.

Ju1285d ago

Well and I still think the controller. But I can agree in MP only games that's probably less an argument.

phoenixwing1285d ago

Razzer it's not a tie if the controller is better. But honestly it doesn't matter the only differences worth mentioning is the controller. Everything else requires an fps counter and other software to notice lol

blackblades1285d ago

Saying that would make ps5 win every time.

1285d ago
Ju1284d ago

"Saying that would make ps5 win every time."

Right?

RazzerRedux1284d ago

Controller? Yeah....ok. But a tie is a loss for XSX in every way possible for the "worlds most powerful console".

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Ninver1285d ago

I'd say a tie but the dualsense controller automatically makes the ps5 version more appealing.

crazyCoconuts1285d ago

It really is awesome on this game

Sunny_D1285d ago

Yup. Lots of dual console owners on other forums have had a dilemma where they may now have to buy their multiplats on PS5 because the dualsense is so good. They were originally only going to get multiplats on Series X since MS kept saying games would be best played on Xbox. Guess that was lie.

dumahim1285d ago

"-They really like the dualsense support on PS5"

The impression I got is that Tom and John are mixed on it. They both feel it's something to disable during multiplayer because it can slow down your trigger pull. Tom seems to imply that after a while he didn't even notice it until he switched to Xbox and it wasn't there. It's kind of how I felt about 3D. It's neat, but after a while you kind of don't notice it anymore.

Nacho_Z1285d ago

Like any quality of life improvement you get used to it eventually, but if you miss it when it's gone that means it's good.

Seems pretty unanimous that it's not ideal for competitive multiplayer but that was never the point of it.

1285d ago
angh1284d ago

They confirmed that rt ps5 drops is a bug. After scene is restarted the issue is no more, so no performance bottleneck but had coding. Patch will fix this.

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180°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218316h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan2h ago

What online trash games did PS Studios release last 10 years?

Notellin12m ago

The past has nothing to do with the future. This is such a terrible argument. Everyone knows about their current live service push.

-Foxtrot16h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink8h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla1h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl5231h ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

Notellin10m ago

Man two seconds of research could have saved you from this comment. Amazing work Grilla you fit in with the uniformed N4G community who speaks before verifying anything that they say.

excaliburps2h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla1h ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

Notellin9m ago(Edited 7m ago)

Yeah we should never believe the creators side until we hear the corporate/big business side as history has shown we should always believe billion dollar corporations.

What a bootlicker statement.

P_Bomb2h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing691h ago(Edited 1h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

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50°
8.0

Sand Land Review - Toriyama's Swan Song | MP1st

Sand Land Review - Akira Toriyama's two decade old manga has received new life with a recent anime adaptation and now a video game as well.

100°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple10119h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky1h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu1h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv7219h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple10119h ago(Edited 19h ago)

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo24m ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

andy851h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy