Denis Sinner, Creator of Monster Sanctuary, joins us to discuss his recently released monster taming meets metroidvania title.
What was most interesting about our conversation though was how mainstream monster taming games like Pokemon have sacrificed strategy, challenge and innovation, for simplicity and to make their games as accessible as possible to a young audience.
If a game is too easy, can it truly be fun?
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
Where's the lie though
Even GameFreak have gotten a point where they don't seem able to make big Pokemon games without them sacrificing a shit load of features that came below. They just think adding a new silly gimmick will bring people in.
What I've started doing for challenge in pokemon games is constantly swapping my pokemon out. In early games you had to choose and build up your team, but Pokemon games now make that too easy and OP. Swapping out your pokemon gives you a challenge and helps you fill in your pokedex.
Still, wish there was a hard mode.
S&S isn't balanced out well enough. I've played plenty of JRPGs and most feature a shared EXP system so that unused characters don't become complete useless later on, but this just doesn't work well in Pokemon. I stopped playing after Fire Red and with those games I always found myself sticking with my starter for everything. In Shield I had the same problem cept I rarely bothered switching my team and went on to beat the game basically just using Inteleon.
Then there's three different EXP candies on top of rare candies on top of jobs ontop the excessive amount of exp you can already get from wild battles. There's no to battle at all. There's no need to even breed cause you can get perfect stat pokemon in raids and just use a mint. I guess this helps get to the online competitive modes much quicker but I just can't get into Pokemons boring turn based battles, and it's impossible to play in co-op battles with friends with the awful link code matchmaking and lack of messaging on Switch
I don't mind these other monster collector games becoming what pokemon can't. It actually gives other monster collector games a way to stand out apart from Pokémon. Pokémon for me personally is a perfect experience that us older fans needs to realize will never be what we want because the game is for kids and they make this clear ever iteration. So instead of complaining about something we literally can't change lets put that desire for something more into these indy games like temtem and others.
I'd settle for being able to skip the cutscenes. They're miserable.