370°

Overwatch 2 producer claims CEO contributed to delays with "months" of lost dev time

Tracy tweets: "Bobby, tell everyone about the random projects for OW1 you all would shove on us, the team would do OT for only them to get cancelled and for months of OW2 dev to have been lost. Or how almost entire teams are turning over and citing you as the reason. Don't be shy."

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My_Name_is_Earl862d ago

And I took that personally

- Phil Spencer probably

gangsta_red862d ago ShowReplies(2)
Father__Merrin861d ago ShowReplies(3)
Inverno861d ago

Ballsy, I honestly don't think Kotick will be around much longer. With a face like his, who's really surprised?

porkChop861d ago

He won't be. He and Phil have to play nice and act like friends until the deal closes. Then Kotick "retires" with his rumored $300+ million paycheck. There's no way Kotick stays. He goes against everything Phil stands for in terms of dev empowerment and workplace culture. Xbox used to be a shitty place to work too until Phil took over and turned things around.

neutralgamer1992861d ago

Bobby is worth over 800 million dollars I think he will get way more than 300 million. Either way hopefully the talent at activist can focus on available resources and development instead of worrying/focusing on distractions

CobraKai860d ago

I think that was one of the real reasons for the sale. Kotick going out big. Why just step down when you can bow out while lining your pockets with billions? He’s smart, but he’s an awful human being.

46player861d ago

This gave has been really popular. Seriously needs a sequel.

Welshy861d ago

Has been, as in past tense. I don't ever see an Overwatch release ever being a "small" release by any means, but they definitely missed the boat on capitalising on the hype years ago.

I and loads of my mates used to live and breathe Overwatch, but it's been so suffocated of content and this sequel is so late that it's not going to have anywhere near the impact it would have had even 2 or 3 years ago.

Class_Viceroy861d ago

I think you're underestimating how popular and fun this game was when it first released. It also completely took over the E-Sports scene, was big on streaming. It's the best hero shooter we've had since Team Fortress, arguably the best one ever created. The hero shooter genre as a whole is suffocated and any quality release in it will be very coveted by players on all platforms, and professional content creators and E-Sports athletes, which will also influence regular people.

I actually think it's a breath of fresh air we're going to have to wait like 7-8 years between releases. Compared to the constant bombardment we've gotten from franchises releasing every year or two and sometimes being under cooked. Look at some franchises that have waits of 6-10 years + between sequels and it didn't hurt them(Blizzard being involved in some). Doom III to Doom (10+ years), Diablo II to Diablo III (10+), Starcraft to Starcraft II (10+), Resident Evil III to IV (6), Wasteland II to Wasteland III (6).

The list goes on and on. Red Dead, The Last of Us, Fallout, Elder Scrolls, GTA, people would sacrifice their first born for Half Life 3. When people are loyal to a franchise, they will come back to the sequel even after a long time. If anything they will be more excited because they've waited for so long.

46player859d ago

I hate that I misspelled game. 🤣 And it won’t let me edit or delete.

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60°

Overwatch 2's Big Matchmaking Changes Explained

Overwatch 2's newest update for Season 10 comes with big changes and additions to the game's competitive matchmaking and progression.

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80°

Overwatch 2 ditches another PvE game mode

Blizzard Entertainment has recently announced the discontinuation of the Hero Mastery Gauntlet mode in Overwatch 2.

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LG_Fox_Brazil8d ago

They will probably focus 100% on the pvp because if Marvel Rivals steals their spot it will be very hard to recover it

jeromeface6d ago

Marvels IP roster is much more interesting than overwatch's... and I'm willing to bet a better developer than actvision/blizzard. If Rivals has a PvE mode its over.

200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B26d ago

Yup..this is 100% the sad truth

z2g25d ago (Edited 25d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast25d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow25d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance25d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh25d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

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S2Killinit25d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai26d ago

I mean except for the amount of content you're paying for.

Hugodastrevas25d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot25d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas25d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6925d ago (Edited 25d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername25d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7625d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim25d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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