240°

Take-Two CEO: AI Won't Be Able to Create Hits, Cites Games Like It as "the Domain of Human Beings"

Take-Two Interactive's CEO claims that AI won't make creating hit games any easier, claiming that such a feat falls under "the domain of human beings."

CS7376d ago

Lol. I’d like to revisit this article in 5-10 years.

This is the stuff of legend.

Its like Microsoft laughing at the iPhone in 2007.
Teachers protesting the use of calculators in schools.
Blockbuster saying that people love the “in person video rental” experience

He is essentially advocating for the horse over the automobile.

AI in gaming is coming. Anyone thinking it isn’t really isn’t paying attention.

Tell me this does a game world where every single NPC has unique lines and personality, they move in believable ways and never repeat the same thing twice sound appealing to you? You can have seamless conversations with anyone that changes based on what is happening in the game world/story?

What about an immersive open world where every interior is explorable, unique interiors and detailed and intricate exteriors. Planet size.

How bout an open world game that realistically models earth. In its entirety. And has an actual story and quality gameplay.

How about true branching paths in games where you actions genuinely can make a drastic difference in the story. Where no two players ever get the same ending.

All these things are practically impossible without embracing AI assisted game development. It would cost millions just in voice acting alone.

Don’t be shortsighted. AI game development is here already and getting bigger and bigger each month. Humans would still be involved but we’ll be able to create much bigger and grander things that make older games pale in comparison.

fsfsxii376d ago

There is a certain, 'je ni sais qoui' when it comes to developing games. Look at unity asset flip games, its always a rush job with no effort whatsoever, lacks the sauce per se.
A lot of game devs claim that theoretically, games shouldn't be possible, especially big budget ones, because essentially its a mixture of every artform into one. Its a miracle they come out with something resembling a functional product worth cultural value.

Lightning77376d ago

The only problem is if you want true dynamic AI NPC's and ever evolving world based off AI worlds that's changes, adapt, grows, or deteriorates based off of what the player does it'll have to be always online to feed the AI or algorithm based on player choice, preference, unlocks, story branches etc. You would 100% need to be online in order for that to work.

The only thing I can think of that comes close to what you're talking about is Elder Scrolls and Fallout games. NPC's have cycles of sleep, wake up, shop, eat then sleep or something along those lines or they'll go up to you for help. Impressive back then bit rudimentary and predictable now.

Maybe they advance those thing in Starfield but they also said they have procedurally generated content but hopefully Starfield comes close to what you're saying but I don't think so at least not at that advance level yet. Anyway the only way for that to happen you'll need to be always online. Devs feeding the AI and algorithm with info and tracking everything you do constantly in order for that to work.

Number1TailzFan377d ago

Nonsense, plenty of experts who actually know what they're talking about and have first hand knowledge of coding disagree.

It's just the usual "time to crap on AI" rubbish from the clueless folk.

shinoff2183377d ago (Edited 377d ago )

I'd rather not see ai come in and take people's jobs. Their ain't nothing rubbish about that. You can't even go to a store these days without having to check yourself out, guess this depends where you live but it still holds.

Number1TailzFan377d ago

That's exactly why the guy is against it, it will take people's jobs for certain tasks, maybe not everything. But it seems to be the common reason from those who rubbish it. And if some want to waste time instead of having their productivity greatly enhanced by AI tools in certain areas then that's their choice.

And for those who think an AI can't be like a person in a robot body, It's coming, even John Carmack thinks so.

NotoriousWhiz376d ago

Instead of trying to take away people's creativity, let's use AI to do the jobs others don't want to do. I want some AI drones to come cut my grass for me.

SullysCigar377d ago

BT - the company responsible for 95% of the landlines and much of the broadband in the UK - has just announced that they're laying off 55,000 people over the next 7 years. They also confirmed that many of those jobs are being replaced by AI.

Be careful what you wish for and understand the consequences. It's not 'cool' to be cautious of AI, it's wise.

CS7376d ago

What is unwise is baseless ‘caution’. What is your ‘caution’ doing.

AI is coming whether you like it or not. If we slow down, someone else would make it. The technology is here.

Either we reform society and adapt of people suffer. ‘Caution’ is not posting internet comments or making head in the sand comments like this CEO is doing.

AI games are coming and studios need to prepare.

SullysCigar376d ago

^ @CS7, way to bite down on a single word and completely misinterpret a point. People need to be aware that AI can cost them their employment, as per the example I outlined. I have personally been responsible for automation in the past, usually as part of a cost-cutting strategy for various corporations - but this is a different beast entirely and it's moving at an alarming rate.

I'm not a particular fan of Elon Musk, but even he has openly called for a halt to AI advancements in order that a review can be carried out and appropriate regulation can be put into place. Change is important, but it needs to be managed and carefully paced.

AI's impact could have negative ramifications, not just positive ones. That's my point. We all understand that NPCs might be more realistic or fun to interact with - and that's great - but it goes much further than that outside of gaming. Corporations will want to steam ahead, but the outcomes may not be so great for the average Joe.

excaliburps377d ago

No. There is so much to games than just coding. Storytelling, world building, gameplay flow, etc all are factored in.

Shane Kim377d ago

AI is something relativly new. You think it's going to stay stagnant? Give it time and it will probably create entire games.

CS7376d ago (Edited 376d ago )

@ShaneKim

Apparently the guys on here know nothing about AI.

Right now chatGPT can come up with anentire unique game story with characters and dialog and describe gameplay systems.

Midjourney can generate concept art in seconds that it would take humans hours to develop.

UE5 is increasingly adding AI tools.

Imagine these tools in 10 years.

AI gaming is coming and it would be a benefit to gaming. Probably the biggest paradigm shift to gaming since 3D.

ravens52377d ago

AI is fine for technical aspects but it'll never be able to emulate human emotions. Some of the greatest games are in that category due to the emotions it draws from the player.

CS7376d ago

Bro, you need to go and spend some time on 2023 AI systems.

I uses the resources of practically every written thing on the internet ever and is able to synthesize based on that.

AI can write likely a better story than you with all your emotions today. Imagine in 10 years.

CS7376d ago

For reference, I asked ChatGPT to write a game story for me. I told it pretend like the directors of TLOU, MGS, George RR Martin & Nolan were making a game. Here it is below. (Please imagine this technology in 10 years.

Title: Shattered Echoes

Game Type: Single-player, Third-person Action-Adventure with RPG elements, and strong emphasis on narrative, decision-making and time manipulation mechanics.

The Story:

In the year 2073, a global cataclysm known as "The Shattering" distorts the fabric of reality, creating a world where time isn't linear. This event fuses past, present, and future into a chaotic, unpredictable existence. Humanity learns to adapt to this new world, constructing makeshift societies around "Stable Zones," rare areas unaffected by The Shattering.

The protagonist, an enigmatic character named Kai, emerges with no recollection of their past. They possess an unusual ability to manipulate the "Echoes," fragments of time and reality left behind by The Shattering. This power allows them to navigate through time fractures and influence past events to shape the present and future.

Kai's journey starts in the sprawling mega-city of Avalon, a Stable Zone turned into a dystopian society controlled by a ruthless corporation called Chronos Corp. They claim to work on restoring the world to its pre-Shattering state but at a high cost for the people, maintaining control through oppressive measures.

Kai becomes entangled with a rebellion faction known as "The Eternals," who suspect Chronos Corp of exploiting The Shattering for their ends. They believe Kai's abilities can expose Chronos' true motives and free Avalon. But as Kai delves deeper into the conflict, they begin to unravel the truth about their forgotten past, the origins of The Shattering, and their connection with Chronos Corp.

Gameplay:

Shattered Echoes is an amalgamation of unique storytelling and innovative gameplay mechanics. Players take on the role of Kai, exploring Avalon and beyond, from the gritty dystopian cityscapes to remnants of ancient civilizations stuck in time-loops, and eerie future landscapes where humanity has become an echo of its past self.

Combat is intense, grounded, and strategic, with an extensive array of weapons and tools from different eras. Kai can use their Echo abilities to manipulate time during fights, creating tactical advantages or altering the course of battle.

The RPG elements come in the form of abilities and skills that can be enhanced throughout the game. Decisions made during gameplay have a direct impact on the storyline, allowing for a diverse range of narrative paths and multiple endings.

One of the core gameplay mechanics is "Time Fracture Investigations." These involve Kai using their powers to reconstruct Echoes, letting them witness past events and gather valuable insights. Depending on how these time fractures are resolved, different narrative and gameplay paths open up, giving the game a high replayability factor.

Lore377d ago

Are you out of your mind?? Take-Two’s CEO is literally one of the smartest individuals/executives in the gaming industry.

DarXyde377d ago

AI is actually the Boogeyman people are making it out to be.

If you think for a moment that corporations would not terminate as much of their workforce as possible in favor of AI that can do it for free—without needing to worry about their aspirations, families, benefits, etc.— that's misguided. If we're being honest, labour is really the only leverage people have left.

Mark my words, the rate in which Microsoft is focused on this shit, they will shift development to an AI wherever possible to keep development costs low and make Game Pass extremely profitable. At the cost of their workforce, absolutely.

One day, Sony and Nintendo may follow suit, but definitely Microsoft in the near future. AI is genuinely a threat. In a perfect world, AI works alongside people to make their lives easier and demand less crunch. But in reality, it's all about profit and those people's lives are going to be upended.

goldwyncq377d ago

AI won't surpass human creativity until they actually gain true sentience which isn't happening any time soon, if ever. Right now, AI is just a bunch of algorithms cobbled up together designed to imitate human response.

JackBNimble376d ago

Have you seen AI created art ?
And we're just in AI's infancy, give it 10 or 20 years and it will be impossible to ever know what is created by humans. Actually that time line is probably closer to 5 years

CS7376d ago

@Jack

These guys are stuck in the past. I dont think they understand where AI is today.

Number1TailzFan376d ago (Edited 376d ago )

@JackBNimble Indeed, and the use of reference images to create minor variations or similar art. Half the people here have probably never used or seen the AI tools spoken of, as they're likely using a phone and not a PC. I could go make an interactive visual novel/game in a short amount of time and am going to give it a go in the next couple of months as I have some experience with Clickteam products to do it.

+ Show (5) more repliesLast reply 376d ago
Vits377d ago

Yeah, wait and see.
Some of the most popular games out there could totally be created by an AI: Third person + Action + Cinematic set pieces + Easy to Digest Plot + Simple Puzzles + RPG Elements + Hand holding.

The recipe itself is pretty easy. Yeah also helps to reduce costs and keep the game code cleaner. So I would be really surprised if we don't end up seeing games partially or totally created by AI in a couple of years. The main question is if the publishers will tell the public or if we will just guess by the number of layoffs.

potatoseal377d ago

"The domain of human beings"

Well, some human beings are greedy AF... like you.

Show all comments (46)
190°

Sony shares big new PS Plus stat, but not the one we want to see

PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.

Read Full Story >>
theloadout.com
mandf19h ago

lol acting like it’s equivalent to ms numbers

Mr Logic19h ago

Uh...They're definitely not equivalent.

"Microsoft’s Xbox Game Pass service now has 34 million subscribers."

"the total number of PS Plus subscribers across all tiers was 47.4 million"

darthv7219h ago(Edited 19h ago)

That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN.

bloop15h ago

That's not the "gotcha" you think it is Darth.

darthv7214h ago

^^it's not supposed to be bloop.... it's just an interesting observation.

Einhander197213h ago

darthv72

"That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN."

Have you ever heard of a PC before? I hear they are pretty popular.

fr0sty7h ago

MS started lumping gold subscribers in with those GP numbers... keep in mind.

+ Show (2) more repliesLast reply 7h ago
shinoff218318h ago(Edited 18h ago)

What. Definitely more os plus subscribers but that makes sense due to actual console sales

Darth the difference between the bases are huge your right but you gotta think. Ps players buy more games, where as the Xbox base relies on gamepass for their gaming. So it makes perfect sense

darthv7218h ago(Edited 17h ago)

What makes perfect sense though? You say PS players buy more games... so then logically there should be more PS+ subscribers given the increased number of online multiplayer games in the PS4 generation alone. The PS4 was the first time that + was required for online play much like Gold was for 360 users.

Keep in mind we are talking subscribers, not simply XB/PS users. I assume you meant to say offline single player games, which is most likely true as well. That gen also saw a significant increase in games with an online component comparted to the previous gen.

victorMaje17h ago

I for one will be going back to essential at the next renewal. When I feel a game is good & right up my alley, I’ll check trusted reviews & just buy it.

jznrpg16h ago(Edited 16h ago)

I have the top tier until 2028 as they gave me a massive discount for all the years I had left but I’ll most likely go to essential as well. I buy my games but my kids do use the service occasionally. They do prefer to own their games as well since any game can leave the rental service at some point and they don’t like that idea. They mostly use it to demo games then ask me to buy games if they really like it.

RedDevils11h ago

For me, I will cancel it all together but unfortunately I still have it till 2030 lol

meganick15h ago

I would like to see Sony add a fourth tier of PS Plus for people who just want to be able to play games online without any of the perks like monthly games, store discounts, or anything like that, and it should cost $20 annually, $30 maximum. There’s no way I’m paying $80 just to play games online. Even the original $60 fee was too much, and I would often wait for sales to re-up my subscription.

P_Bomb11h ago(Edited 11h ago)

Essential is too expensive, I agree. We’ve got one Essential and one Premium sub. Dropping the Premium when it expires.

gamerz8h ago

Just let my subscription lapse for the first time since 2010. Will sub again every now and then for a month or so to access my old ps+ games but for me it's the end of an era.

DivineHand1258h ago

Let those numbers continue to drop because it is now too expensive. $80 per year just to play online. I noticed they didn't offer any discounts on the subscription or controllers during this year's days of play for the first time in many years and they will feel it when people choose not to renew.

My subscription will lapse next month and it will stay that way until further notice.

KevtheDuff4h ago

There were savings on subs and controllers here in the UK? I bought a controller yesterday in the sale..
It would be weird if those deals were not in other territories too?

160°

Silent Hill Transmission Livestream

Konami has announced that a Silent Hill Transmission will take place on Thursday, May 30, at 4pm PT/7pm ET that will reveal game updates, a "deeper look at the film," and new merch. Join us at IGN to find out what's next for this beloved franchise.

RaidenBlack1d 13h ago

Hope SH2 gets more polish before release.

P_Bomb1d 13h ago

I’m not paying $94 CAD for what they’ve shown me. Looks rough as sin.

Fishy Fingers1d 13h ago

Ive seen better lip syncing during a Punch and Judy show

Sonic18811d 13h ago (Edited 1d 13h ago )

This looks terrible. Capcom should have done the remake 😂 The animations and gameplay looks stiff.

-Foxtrot1d 13h ago (Edited 1d 13h ago )

Okay. I was saying before in another article how SH2 looked better than the last trailer, which is true but damn this looks rough as hell.

I wanted RE4 / Dead Space remake quality

Sonic18811d 13h ago (Edited 1d 13h ago )

I wouldn't buy it for $70 dollars. Maybe when it's on sale.

-Foxtrot1d 13h ago

Yeah full price, deluxe editions, Konami are f***** tripping here.

CrimsonWing691d 13h ago

The characters look terrible to me… like it’s distracting.

repsahj1d 8h ago

I will give this game a chance!!! let's go!

80°

Cheat Provider To Pay Call Of Duty Creator Activision Nearly $15M In Damages

Cheat software provider EngineOwning will pay Call of Duty creator Activision nearly $15 million in damages and legal fees.

Read Full Story >>
twistedvoxel.com
Jin_Sakai1d 16h ago

Cheat providers for competitive games should be illegal.

Rynxie1d 12h ago (Edited 1d 12h ago )

This is what developers and manufacturers should do. I know going after cheat devices/makers is a cat and mouse game, and cost money. However, they can get that money back by sueing these manufacturers of cheat devices. Take a page from Nintendo's playbook.