"We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked."
Part of the issue, Shen said, was the sheer size of the team working on Starfield. Skyrim's development team was around 100 people, which made collaboration between different departments easier. That team size grew to about 150 for Fallout 4, then over 350 for Fallout 76, and 500+ for Starfield. That's not just Bethesda Game Studios but outside developers like Machine Games, Nobody Studios, Arkane, Snowed In, and The Forge Interactive.
Starfield's recent player spike is a good sign, but Bethesda desperately need to line up their Cyberpunk 2077 moment.
I feel like the second big update that releases late this year will do just that. Part of the story expansion is also new means of transportation on planets.
What player spike?
I checked steamcharts through the link in the article and it went from 8,000 to 11.500, so yea 20% but when the game peaked at 330,000 It's safe to say that the actual effect of this update was negligible.
Doubt it'll ever get redemption. As many developers have said in various interviews it's beyond saving.
Just release the mod tools and expansion and move on.
Cyberpunk 2077 had some strong bones i disliked it on launch because I could see the potential I could see the strengths of what they wanted to achieve but it wasn't done yet
Starfield fans are asking Bethesda to introduce mech piloting to the game after it teaser "major features" on the horizon.
They didn't get the memo the game is dead and the Bethesdabots only want magic and fantasy.
Starfield fans? The game only has 9 thousand current players, worldwide! As a company you cannot waste time on creating "Major features", it is simply not profitable. Just move on.
The YouTuber DeityVengy has transformed Starfield into an open-world Star Wars RPG, or The Mandalorian, with over a hundred mods.
7 years of development time according to this over 500 people working in the game to give us this "story".
I think starfield is the worst to come out of bethdesda main i still can not finish the main campaign its so boring then the temple power crap.
To think we went from 150 fallout 4 to this and fallout 4 had 6 dlcs in the same time frame starfield got a photo mode expansion hazahh.
Edit:
Just remembered they delayed starfield from 2022 release imagine what it was like then
https://www.bloomberg.com/n...
The more they team grew, the quality dropped
100 / 150 for Skyrim and Fallout 4
350 / 500+ for Fallout 76 and Starfield
That’s insane
So AI will be writing Bethesda stories from now on?
This is the same as saying Bethesda grossly mismanaged the production of this game and therefore shouldn’t be trusted with a budget that size.
They should have delayed it again and made the wrong decision there too.
Smaller teams take more accountability and produce much better experiences. It’s wild how many games have come out from large development teams that lack focus and control
Many slacker in that company, eh? With 500 people and the amount of time it was developed, we should have gotten Red Dead Redemption 2 levels of quality in Starfield.