150°

Larian Studios Won't Make Baldur's Gate 3 DLC, Expansions, or Baldur's Gate 4

At a Game Developers Conference (GDC) panel today, Larian Studios founder Swen Vincke dropped something of a bombshell by revealing that the developer isn't planning to release any expansions or DLC for Baldur's Gate 3, nor a Baldur's Gate 4.

Instead, Vincke said at the panel, Larian plans to move away from Dungeons & Dragons entirely and do something new, leaving the IP in publisher Wizards of the Coast's hands.

just_looken56d ago (Edited 56d ago )

Though this is sad it also makes sense because of hasbro doing the mass job cuts last year remember wizard of the coast lost 1100 jobs.
https://readwrite.com/2023-...

They probably wanted to do dlc but the people that worked with them are no doubt gone and hasbro might have shut the door on larian. I mean look at the wb games news with live service the suits are making so many wrong decisions.

Hopefully they got a good chunk of the profits as we do not know the extent of what hasbro gets being the ip holder of D&D.

I would like larian to do there own game now no other person's ip they made a fantastic rpg a wild west rpg next perhaps? there are timeline gaps out there.

ElaBosak55d ago (Edited 55d ago )

I don't think they ever wanted to make DLC. They already said they aren't doing games in this scale.

Hasbro layoffs have nothing to do with Larian at all and irrelevant to the game development.

IP holder does not get the bigger chunk of the profits. Larian developed and published the game. They get all the profits and just pay licensing fees to the IP holder.

just_looken55d ago

Bg3 made 90mill for hasbro
https://www.ign.com/article...

If the ip got that much of the pie the devs must have gotten a few hundred after expense but the number is not public.

phoenixwing55d ago

if you have kept up with larian studios statements the past year or so you know that they have wanted to not do a game in the d and d universe. they felt too constrained by the wizards of the coasts rules. which is totally understandable. I'd rather they branch out into something else myself so as not to be typecast. Also this is just conjecture but: paying royalties for video game properties has got to suck a lot. You always hear about studios who have to pay royalties losing out big time in terms of how much money they leave on the table for the ip owners.

Kados55d ago

They should do another mainline Divinity.

Murdability55d ago

Truly a once in a lifetime game

anast55d ago (Edited 55d ago )

Too bad they didn't team up with Paizo instead.

130°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman8h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty8h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

SegaSaturn6698h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer19927h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens528h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing7h ago(Edited 7h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer19927h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer6h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds7h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman5h ago(Edited 5h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 5h ago
TheGamingHounds7h ago(Edited 7h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix7h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman4h ago(Edited 4h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

RoadRacer6h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

70°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

Read Full Story >>
blog.playstation.com
100°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

Read Full Story >>
twistedvoxel.com
porkChop1d 11h ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

Goodguy011d ago (Edited 23h ago)

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff218322h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese21h ago

And the industry experience like this guy clearly does

anast21h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC18h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.