90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow36d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle36d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic35d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

80°

AMD Could Revolutionize Handheld Gaming In 2024

Shaz from GL writes: "AMD could spur the beginning of a new era in handheld gaming with their upcoming APUs"

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gameluster.com
rlow119h ago

To me the most important hardware is the battery. Doesn’t matter how powerful the chips are.

ABizzel118h ago

Eh…. It’s a combination of multiple things.

The battery is hugely important as it allows you to have ideally 4 - 5 hour gaming sessions.

The more powerful the processor the more games developers can share to the handheld, nd of course the better said games perform.

From there display, software, and ergonomics matter, as a good display/software will allow games to be more vivid, run at variable fps 30/40/60 ideally, and good ergonomics means it’s comfortable to play for said 4 - 5 hours. Everything else is gravy at that point.

Marcus Fenix9m ago

There’s no way you’re getting that 40CU 16-core APU in a handheld. That’s too hot and power hungry for that. The highest end APU they’re suggesting is going to end up in gaming laptops that can cool a 100W chip.

Jingsing8m ago(Edited 8m ago)

I think these articles get things a little out of perspective, Steam Deck has sold around 3 million and Switch has sold 140 million. But if you are browsing certain parts internet you'd think the Steam Deck had sold over 100 million. If articles are going to continue to circulate like this and continue to put the Steam Deck in the same arena then I'm comfortable calling the device a flop.

70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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windowscentral.com
70°

Ten Beloved Nintendo Titles That Still Need a Remaster

There are so many games that would straight-up print money for Nintendo if they got the remake treatment. Here are but a few of them.

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hardcoregamer.com