140°

PlayStation Doesn't Need a Dedicated PC Store Launcher

With all the PlayStation games that are now coming to PC, is it time for Sony to release a dedicated PC launcher?

thorstein26d ago

No, and they already solved any need with the overlay that's coming.

Vits26d ago

Unless they are trying to kill their recently created PC business, I would advise against opening a dedicated PC store. It's an extremely hard endeavor, and people, in general, are very comfortable with Steam. Even Epic, with their billions of dollars invested, is still struggling to find a foothold, and they have Fortnite.

just_looken25d ago (Edited 25d ago )

Money is one thing security is another but again millions have 0 knowledge past 2020.

Epic store for years struggled with a shopping cart/account theft/credit card theft

Rockstar launcher/store to this day over 5 years later still has horrific user interface security flaws lost account's and stolen CC

Then you got that activision need phone number oh we lost it launcher

The crown jewel is the ea launcher/store ea app 3 yrs old still has hundreds of threads were people lost games/accounts/game access or just straight up crashes.

Edit" Oh ubi launcher were you buy a game that may or may not be there again or work and the launcher 5yrs old still has no 4K support if you launch it on a 4k screen there is a high chance it will just crash.

ocelot0725d ago

Can tell who ever put this together is not all that clued up on pc gaming.

It's just a known fact. The PC gaming community prefer Steam and Steam alone. They don't like different launchers. I personally don't mind them. But majority just stick with steam. Hence why EA and Ubisoft went back to on releasing on steam and why Microsoft release games on steam as people hated buying from the windows store.

The only other launchers that I imagine are doing ok is GOG due to being drm free and epic games due to the free games every week. Sony shouldn't release any sort of pc launcher n

Nitrowolf225d ago (Edited 25d ago )

It literally says in the OP that PC gamers don't like multiple launchers lol. It even mentions Steam being the go to for gamers

Tacoboto25d ago

Title: "PlayStation Doesn't Need a Dedicated PC Store Launcher"

N4G: "Can tell who ever put this together is not all that clued up on pc gaming"

When you don't even read the headline...

ocelot0725d ago

I read it and had a brain fart. As read the title then this "With all the PlayStation games that are now coming to PC, is it time for Sony to release a dedicated PC launcher?"

So I hold my hands up on that mistake. Rest of my comment still stands.

Giblet_Head25d ago (Edited 25d ago )

Steam and GOG are highly preferred because of the rich feature set. Ubisoft, Rockstar, EA, Epic etc have all set a precedent over the years for customers to instinctively expect individual publisher launchers to be so extremely half-assed that the majority simply don't want to bother dealing with what is almost an inevitable disappointment by comparison to Steam or GOG. Those publishers and their inaction or general disinterest to improve have effectively ruined any future adoption to be taken seriously.

Einhander197225d ago (Edited 25d ago )

This is just another ridiculous double standard article.

It's like how Microsoft can spend 20 years of making nothing but gaas and live service style games to sell microtransactions, dlc and subscriptions and get praise for doing it, but if Sony wants to make a single game like that every website under the sun is writing articles saying how Sony is anti-consumer or whatever.

derek25d ago

Yep, huge double standard look at the tortured reaction to the ps5pro, websites hyperventilating like Sony is forcing people to buy it.

just_looken25d ago

Wait my xbox from 2004 has avengers gaas on it? wow your so smart

m$ Gaas started with the other companies like sony

Gamepass yes they are deep into that but its still a huge money saver sense you do not own your games then get a service like that.

Now there pc xbox launcher that is trash for years now

Show all comments (15)
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120°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman7h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty7h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

SegaSaturn6697h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer19926h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens527h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing7h ago(Edited 7h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer19926h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer5h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds6h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman4h ago(Edited 4h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 4h ago
TheGamingHounds6h ago(Edited 6h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix6h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman4h ago(Edited 4h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

RoadRacer5h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell