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Blastoise

Contributor
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Playstation Vita's troubles and where to go next

It's no secret the Vita isn't doing so well. Chances are if you're reading this blog you'll have read around 15 articles and blogs about the death of the Vita and various ways to save it. This blog isn't entirely different, but I'm going to write about the ways the Vita is failing and the ways it's succeeding, and how the road to recovery doesn't really seem that complicated.

Price:

Price is a big factor in hardware sales, but this isn't the main reason the Vita isn't selling well. Playstation 3 outsold Xbox 360 despite being more expensive, the Xbox one is a doing a commendable job of keeping up with the Playstation 4 despite being more expensive, and the PSP sold a very respectable 80 million units whilst being more expensive and being up against the best selling handheld of all time. There's a common misconception that the Vita is priced way higher than the 3DS, this was true a while back but as of today the difference in price between the most basic bundles (3DS XL) on amazon.com is a meagre 10 dollars.

Now what is terrible overpriced are the memory cards. £65 for a 32GB is an insane amount of money. I'm confident that if the prices drastically dropped tomorrow there would be little to no change in sales. However that's not really the point. Memory card prices shouldn't even be a problem, sort it out. It's greedy.

Marketing:

Sony drops the ball time and time again when it comes to marketing. Great games are sent out to die that could have performed well, Sly Cooper 4, Twisted Metal, Starhawk and Tearaway for example.
The Last Of Us wasn't one such game, why was this? Because The Last Of Us was shown at every opportunity, it had adverts, it had trailers, it had headline spots at their conventions. The Last Of Us was a brand new IP released late into the generation with horror elements, slow gameplay and a prominent female main character. In theory it should have bombed, but Sony made the effort for once and it went on to sell over 4 million copies. Beyond: Two Souls, a game that received mediocre to positive reviews recently sold over a million copies, because it was advertised.

So why no love for the Vita and it's games? Why are games like Killzone: Mercenary and Tearaway shoved aside for lesser games like Knack?

Then there's the hardware itself. Nobody wants a Vita because a lot of people don't even know what one is. Calling it a PSP 2 would have been a better idea. At the moment it's been shown as a companion piece to Playstation 4, this may help boost sales a little but to really succeed it will have to stand on it's own two feet. Let them know the price gap between it and it's competitor isn't as large as it once was. Show the Vita off, let the majority see the graphics of Uncharted, the ability to play PS1, PSP and Playstation mobile games that you've already purchased on your PS3. And whilst you're at it, show off the Touch-screen, camera's and back touch-pad, casuals love that kind of crap.

Lack of mainstream titles and strong competition from Nintendo:

This is probably the biggest reason for the Vita's woes. Everyone with a Vita knows it has great games, but It lacks games with widespread appeal. Nintendo has the best selling games in the industry, games like Pokemon and Mario sell millions regardless of whether they're a main title or a lazy spin-off. This is what Sony are up against right now, and Nintendo are pouring quality games with family friendly characters onto the 3DS. The Vita is very much a niche console, and the casual market is key to many of the 3DS' sales. Believe me, nobody's Grandma is buying their Grandson a Vita because they saw Soul Sacrifice, and nobody bought a Nintendo Wii for Muramasa either.

Now Sony may have games like Little Big Planet, but what's missing are some of the key exclusives that sold the PSP all those years ago. There are few games to combat juggernauts like Mario, but what Sony can offer is a selection of games that would only be possible on the Vita.
I'm talking Metal Gear Solid, God Of War, Final Fantasy and Grand Theft Auto. These games would play a key role to giving the Vita a solid boost.

There is a fair bit of 3rd-party support for the Vita already, Call of Duty Black Ops: Declassified and Assassins Creed: Liberation sold really well. The system's sales have only gone up since then, so where are the (improved) sequels?

Games like Toukiden, DanganRonpa and Freedom Wars are some of my most anticipated this year. But I am not the mass majority. I am just one man browsing the very Weaboo-centric Vita tab on N4G. It's great to see these small Japanese games getting localised in the west, but if Sony really want to compete they're going to have to widen the net and bring some heavy hitters.

Where to go from here:

So where do we go from here? What changes need to be made to the Vita? First of all, the Vita needs it's own identity, it may be the best friend of your brand new Playstation 4. But that isn't going to cut it when people see the price tag. Compatibility with PS4 is a great idea, but there needs to be a healthy balance between being a companion app and being a stand alone device.

Give consumers choices. People laughed at the 2DS when it was first released, I did too, it looked like a wedge of cheese. But what most people missed is it's not aimed at you or me, it's an alternative for people who don't care about the extra features that more expensive versions would get them. The Vita slim is rumoured to be coming to Europe and America, this is a good start. We may scoff at the LCD screen, but in a way it's a purposeful downgrade, the man on the street couldn't care less about the OLED screen of the original if this newer model will save him £30.

Games games games. This one is a no brainer. The Vita needs games, major retail games built from the ground up with the Vita in mind. As mentioned previously, third-party played a big role in the PSP's success, and since a lot of them have their hands full with next-gen titles, it's up to Sony to keep the stream of games coming. It may be a while before we see Final Fantasies and Metal Gears, if ever. But there's no reason for the Vita to NOT have a Syphon Filter or God of war by now, other than the fact ALL first party studio's are working on PS4 titles. Genius idea Sony!

Show off the strengths of the Vita. Again, a large portion of this comes down to marketing campaigns. The Vita is a Swiss army knife of a handheld, it's equipped with apps, a slick, fast interface, customisable options, screenshot functionality, very capable online multiplayer, two camera's, two analog sticks, a touch-screen and a touch-pad. And on top of that, it has the horse power to boot. There is no handheld that can boast that many features, let people know this.

I believe a nice balance of the 4 aforementioned points could give the device the shot in the arm it needs.

So there you have it, my personal views on where the Vita is at right now. 2013 was the year I bought a Vita, and 2013 was the year I played almost nothing else.

I know I, like many others, would be sad to see the day where the Vita becomes nothing but a PS4 companion. Never has a handheld had so much untapped potential.

I know I will continue to support the Vita well into 2014, perhaps I'm underestimating the impact PS4 streaming will have. Or perhaps the system really is destined to die a slow painful death...

...The Dreamcast of handhelds.

dedicatedtogamers3780d ago

I love the Vita, but I'm fearful that it will go down in history as "that handheld with a lot of Japanese games and a ton of indie ports". I mean, I love me some Spelunky, and when Minecraft comes out I am confident that it will be the best portable version (since it will have parity with the PS3/360 version, not the mobile versions). Starbound, a likely Don't Starve port, Binding of Isaac, and tons of other indie titles.

But where are the big games? Sony should have arranged for the launch momentum to keep going (and of course, to actually advertise those games). Vita launched with AssCreed and Call of Duty. That's...a pretty big deal, but Sony squandered the opportunity. What the Vita needs is advertisement (that's the #1 issue) and also it needs games that simply cannot be done on any other platforms. Neither 3DS nor tablets are capable or suited for a portable GTA, but Vita is (or how about a portable Red Dead, or inFamous, or Demon's Souls?)

ABizzel13780d ago

Unfortunately I think they're relying on Remote Play and PlayStation Now to bring PS Vita AAA franchises, which I don't think is going to pan out well for them.

It might work for PS Vita TV, but I don't see it doing much of anything for the handheld since controls aren't quit perfect.

The 3 points in the blog are exactly what wrong with the Vita. Hardware needs to be remodeled so it can be as low a price as possible + Memory cards are way to expensive and instantly eliminates it from being a good device for kids, and together that's a no buy and non seller outside of PlayStation fans who see the Value in games and PS+.

Marketing and AAA games are nonexistent on Vita, and if it's not fixed it's going to be flutter along, and might only do half of what the PSP did. They have some work ahead of them with the Vita.

NYC_Gamer3780d ago (Edited 3780d ago )

There's no way Sony can help PSV without paying major 3rd party studios to create exclusive software..I doubt Sony will go down the traditional handheld route again with the bad luck of PSP and now Vita.

joeorc3780d ago (Edited 3780d ago )

Op great, blog write up, on the PSVita, and NYC_Gamer I also view the same thing with also the fact that Sony is selling over 10+ million Xperia smart devices a sales Quarter, and like you i do not look for Sony to follow down the Traditonal Handheld route again. But the real point is, that with playstation Mobile, and Now with the Unity 3D game engine, Sony's PSVita handheld will still be the best place to play playstation Mobile games vs smartdevices anyway.

with the fact that the PSVita has not only more powerful hardware than the iPad 3, but also has dedicated 128 MB of dedicated GPU videoram set just for the PSVAita's GPU alone, that would be able to run every single mobile handheld game being made for any mobile game handheld even for the next 10 years, because unlike the PSVita no other smart device will have that much dedicated Video ram set aside for the handhelds GPU aside from the PSVita.

There is a very good reasons why Sony is not really pushing for exclusives right now for the PSVita because the cost in team size is required to be bigger than most mobile developer's, it does not mean they are not making them, it just means the team size and investments take so much to get even 1 AAA game due to A: cost in time to market being akin to that of a living room console not really that of a handheld. that of course comes with advantages and disadvantages.

Advantage: it can handle any mobile game engine you can throw at it, and any mobile game will run exceeding well above any other smart devices out there that will run that game because smartdevice's are not made as game machines 1st only as communication 1st or other utility use than games 1st.

Disadvantage: a single AAA game takes at least anywhere near 12 to 18 months, and a team size of around 10 to 15 people+, vs normal development on mobile smart devices being 2-4 maybe about 8 max in team size. Thus it takes far more resources and time to make a single game.

Now with

Unity 3D exclusives for the PSVita can be created faster and much cheaper with a reduced size in manpower and investment of Money in making the game. since it was just released more Unity 3D developer's were waiting for this engine for a while for the PSVita. so expect that 300,000+ Developer pool to create more games now for the PSVita since its now released. Note that's not all 300,000 developer pool but there is quite a number of developers waiting for it.

Blacklash933779d ago

The sad thing is that everything is there besides the system-selling library of exclusives. It's like a great car with no gas in it.

Lukejrl3778d ago

And the exclusives it does have are little branches off console brands.

PlayStationdominance3777d ago

Wrong.

Vita's "average" weekly sales are up.

I expect Vita sales to steadily rise as games such as; MGS V, UC 4, infamous: SS etc come out on PS4.

Remote Play is "hot".

Sony need to support it with more first party titles.

160°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218316h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan1h ago

What online trash games did PS Studios release last 10 years?

-Foxtrot15h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink7h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla1h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl52325m ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

excaliburps2h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla58m ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

P_Bomb1h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing691h ago(Edited 1h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

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