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390°

Crytek sues Cloud Imperium for violating their CRYENGINE contract

DSOGaming writes: "Things are not looking good for Star Citizen and Squadron 42. Crytek has sued Cloud Imperium and Roberts Space Industries for violating their contract. According to the suit, Cloud Imperium was to develop only one game with CRYENGINE (Star Citizen) and not two (Star Citizen and Squadron 42). And while some may say that Squadron 42 is just the single-player mode of Star Citizen, the game is being sold as a standalone title, thus giving the impression of a second, separate game."

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john22361d ago
fluxmulder2361d ago

Somehow I don't think "pay for legal fees in future lawsuit" was something backers signed up for.

badz1492361d ago

I don't think those money poured to them all went into development either. at like 150mil now? I think they pocketed a good 20-30mil for their own

bluefox7552361d ago

$170 million last I heard.

Silly gameAr2361d ago

Of course they did. People keep giving the money though.

spicelicka2360d ago

That's a shit ton of money. Even pocketing a million from each exec would be unnoticeable!

Kleptic2360d ago

In no way a lawyer, and in no way pretend to be (an engineering degree)...but work in IT and we're constantly 'informed' through various continuing ed requirements about the legalize surrounding crowd sourced software...

and it's a joke. A single attorney can write up some off the wall licensing, and it basically can give the receivers of crowd sourced funding freedom to do whatever they want with it. Typically crowd sourcing is funneled through some sort of middle-man like agency (kickstarter, gofundme, etc.) that puts their own requirements in place, takes a cut, and overall keeps things on the up and up so that all parties are better off. To my understanding, everything related to Star Citizen's development budget is in house, right?

Crowd funding allows group(s) of people to do some amazing things that they couldn't otherwise do, but also can illustrate why a certain 'idea' wasn't funded in a traditional way in the first place. Start Citizen falls into the latter imo. Over half a decade, approaching 200 million in funding, and it's still not a product...or a service...in any tangible sense. The biggest question i've had for a while is what do the backers get, exactly? They get some online content and access to the 'game', but do they have to outright buy the 'real' title later on? A primary problem with situations like this is that the development budget flips into just revenue when everything is said and done, because backers get the game at release...and no one else ever cared to begin with.

Just under 200 million in development is crazy...200 million in 'sales', most of which already having been expensed, is...well, that's why it hasn't been picked up by any traditional publishers. But they're spending it, that's for sure. Every couple of months a few 30 minute videos show up with some extreme concept art, relatively underwhelming test footage of gameplay, and Chris Roberts w/ a girl talking in front of what seems to be a very expensive camera.

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kevnb2360d ago

If they got the money from a publisher would you say the same thing?

Cobra9512360d ago

If they got the money from a publisher, there would be lawyers and accountants protecting its use. How much protection does a crowd of unrelated strangers funding a game get?

kevnb2360d ago (Edited 2360d ago )

class action lawsuit? Publishers arent really all that protected unless they can prove they were getting screwed over.

UltraNova2361d ago

Yep! Great supporting character!

As for this lawsuit I was expecting it the same day I watched that developer progress diary that mentioned the issues they had with CE3 and why they wanted to switch.

Bhuahahaha2361d ago

hehehe, i wonder if all his fingers are intact here

xX-oldboy-Xx2361d ago

Watch HARRY BROWN for a different side to Sir Davos

Bahamut2360d ago

In GoT it's "Ser". Not that it matters.

NotoriousWhiz2360d ago

Didn't see your comment. Now mine feels redundant. Oh well lol.

Pantz2360d ago

You got the Ser part right

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bluefox7552361d ago (Edited 2361d ago )

Don't worry, I'm sure the backers will happily fork over a couple million more to settle the legal battle.

frostypants2360d ago (Edited 2360d ago )

Crytek could conceivably demand that they receive an ungodly percentage of every copy sold for eternity, in exchange for not killing the games outright. They are in a position to rake Cloud Imperium over the coals here.

rainslacker2360d ago

Kind of. More likely, given that it was done on the commercial license, they'd just have to purchase another commercial license. It kind of depends on the level with which the game was developed on the unlicensed game. That'll be something for the courts to decide, but I doubt the courts would award the standard freebie license fee which I believe is something like 50% of the game's revenue(not profit).

I haven't read Crytek's license, but there is probably something in there about fines should something like this be done. There's also the matter of if the code in the release is actually the same as from the unlicensed version because of the development schedule, or because LY is actually the same as the CryEngine in most ways.

Zeref2361d ago

I think Crytek should chill, This is the only major game that is using Cryengine, why are they trying to piss them off? they could have worked out a deal.

SunnyZ2361d ago

Apparently they are no longer using cryengine, That seems to be the whole problem here.
They are using assets that they made in cryengine in another game engine made by Amazon.
That's why they are butt-hurt

watchem2361d ago

But didn't Amazon buy up the Cry Engine?!

Mulando2361d ago

The Lumberyard engine is the cryengine, Amazon bought it from crytek. They are just trying to get some money because crytek was missmanaged the last years. If that doesn't work crytek is bankrupt (I think).

frostypants2360d ago (Edited 2360d ago )

"Butt-hurt"? It's called theft. Are you in the habit of doing business deals for free?

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200°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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Community10h ago
Obscure_Observer14h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning7712h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv7212h ago(Edited 12h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer11h ago(Edited 11h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning778h ago(Edited 8h ago)

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer1h ago(Edited 59m ago)

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

-Foxtrot14h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv7212h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC10h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno10h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier7h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

Sciurus_vulgaris12h ago(Edited 12h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier7h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

Elda7h ago

Either a kiddie game or something uninteresting.

Obscure_Observer51m ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

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130°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

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thorstein1d 15h ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff218320h ago

Pretty much. My son knows my info.

Abear2120h ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

qalpha5h ago

I'm sure Keith will be happy to hear he's a millennial journalist.

Goodguy011d ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing6922h ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast20h ago(Edited 20h ago)

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing6919h ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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90°

CDPR Confident In Transition To Unreal Engine 5 For New Witcher Game, Addresses Industry Layoffs

CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.

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cthulhucultist1d 2h ago

My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.

In open world games, especially those with excellent graphics, we cant realistically expect 60fps  from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.

Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.

It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.

DarXyde1d 2h ago

My thoughts exactly. This is definitely a PC engine first and foremost, given the compromises required on consoles. Tekken 8 is a **fighting game** on UE5 and, even without Nanite and Lumen, needs to be upscaled to 4K to run at a solid 60fps. The engine straight up dog walks current console hardware. I don't see this getting much better on a PS5 Pro either.

I don't see this game releasing this generation. If it wasn't Sony owned, I think Decima 2.0 would be an excellent engine for this game.

Aussiesummer1d ago (Edited 1d ago )

I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.