Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."
Hades 2's Forget-Me-Not mechanic showcases an evolved form of a classic recipe feature that should become a staple for the crafting genre.
There are different types of Gifts in Hades 2, each with different benefits.
The Showmetech team checked out the sequel to one of the best indie games of the last few years and came out impressed.
There's a reason they're called 'gods' and not 'regular people'. It's nice they've diversified even more but gods looking godly wasn't exactly a glaring issue with the first game.
This is the dumbest article I've read in a long time.
No one had an issue with that besides a very select group of people that try to push their own agenda.
The writer of the this article clearly doesn't know what a real god looks like and has never seen them /s
Thanks for bringing up a bunch of garbage thoughts that never crossed my mind when playing the first game because I was too busy playing the game to worry about the portrayal of the physical bodies of gods.
Foolish me, when I read the title I thought we were talking about game mechanics.
Piss off, honestly, with this asinine bottom of the barrel try-hard-to-be-relevant trash.