"One moment the camera treats her as an unserious sex object for players to gawk at, and in the next the story presents her as a serious character whose entire arc revolves around her own sense of agency."
I know I have now aged out of this games target audience, but this is one of my biggest gripes with games of this nature. If you are trying to strike a serious tone, then don't make a virtual sex doll. Dead or Alive Beach Volleyball leaned into the goofy/ove...
I mean you aren't wrong. People are going to complain about anything
Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.
There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Legion was just a boring and completely forgettable experience. Playing in London could have been neat, but the exploration was just not rewarding, and I cant even remember a single thing about the story or characters.
Im sure some Watch Dogs-esque game will come back from Ubisoft, but will probably just be even more of a GaaS dumpster-fire.
Loving the show and it 100% has me itching to boot up a FO again. The only question is whether to replay 3, NV or 4
Honestly I feel like marketing has really diminished for major game releases. Outside of gaming websites, it seems rare to see any type of hype or excitement for an upcoming release.
For sure. I hope they continue to really support it to give it true staying power.
Twitch FPS shooters and Battle Royale games have dominated multiplayer games for so long, its definitely a refreshing change of pace.
I definitely haven't had this much fun with an online shooter probably since the 360 days, so I would agree with the take.
Oh damn. speed reading for numbers and missed it right up front. 8 hours aint bad at all
So how long is the actual game then? Article didnt say.
If we are talking like 4-5 hours, sounds like a solid fit for gamepass then imo. $50 price tag means there still should be some longevity to it that doesnt just rely on "replayability"
I have a feeling its preferable if they don't
Sony is still gonna sell a ton of hardware. It doesn't really matter if there is meaningful benefit to the consumer, this is gonna bring in plenty of $$ because people love to spend money haha
Ill grab it for cheap eventually to check it out, but the game always looked a bit janky to me. In what feels like a decently crowded space (open world/samurai themed), it just never screamed "must buy" like other recent titles did
Solid review. I enjoyed the first one but also thought it felt definitely flawed at times (primarily some jankiness with combat to me), but definitely am looking forward to grabbing this at some point
50% is about as far as I made it through the game too. It started so strong in and around the castle... $30 feels about right though
Super fun game and its cheap. $40 discounted down to $33 right now on PC
I actually commend Capcom breaking from the norm here and experimenting. I know the idea of timed/expiring quests is not "new", but outside of Souls-like enemy difficulies - its rare for RPGs like these to truly challenge the player in their playthrough now-a-days.
At the very least that sense of imminent urgency, and forced tough choices will likely be a change of pace.
“The most important thing when we make games is believability.”
Lol, I always love these types of answers when your game is about killing waves of space aliens
Blame Sony for that fiasco, not Arrowhead developers.